• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Erquatia Dungeon/Raid Poll

Erquatia Dungeon/Raiding Setup

  • Only Bosses

    Votes: 0 0.0%
  • Puzzles, Trash Mobs and 1 Boss

    Votes: 0 0.0%
  • Just Trash Mobs and Puzzles

    Votes: 0 0.0%
  • Just Puzzles and Bosses

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Status
Not open for further replies.
Level 3
Joined
May 25, 2013
Messages
52
Which of these is a better setup for a dungeon/raid? If you have any other setups please put them in the comments below.

Select as many as you want. Thanks for your time.
 
Level 3
Joined
Jul 15, 2013
Messages
36
I think it should be in a more complex system:

There should be multiple slightly stronger than normal mobs. Then a couple miniboss chambers, each with a mob about half as powerful as the Boss. Once both are killed, access to the boss is granted, which is about 5 times more powerful than a normal mob of it's level, and has some "guards" of about 2/5 of the boss's power.
 
Level 3
Joined
May 25, 2013
Messages
52
Sounds interesting. Definatly like the idea of having two 'wings' to defeat, each with a miniboss, to gain access to the main boss. I will definatly consider this comment. Thank you Arcadia, once again.
 
Level 3
Joined
Jul 15, 2013
Messages
36
No problem. I've been interested in helping you with ideas and such ever since I read your base idea for this. It sounded really interesting and I've never really seen maps with the ideas you want for yours.
 
Status
Not open for further replies.
Top