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Erosion Plains

Submitted by XPQJ
This bundle is marked as approved. It works and satisfies the submission rules.

Erosion Plains

Back-story

The vast forests of Ashenvale are being threated by the bloodied waters of the naga. Water from the surrounding oceans pour into the borders of the forests flooding paths, completely blocking some. In order to preserve the land way-gates have been set up to keep the plains navigable. Even with the dangers of the impending waters the mainland warriors still clash to fight for the riches the land holds. It seems not even threats of mother nature can mend the faulting rages of greed. The way-gates have been set in such a way that they lead to the maps treasures, and are easily defended from the drop off point of the first arriving troops. However the rest of the gold is not so convenient, the other mines are much harder to protect and are connected to a many wavering paths that enemies could use to flank reinforcement. Since there are only eight gold mines bloodshed for possession is inevitable as the hunger for wealth extends.



Screen Shots

Top View
[​IMG]
Image provided by Blood Raven

Scenery
[​IMG]


Map Info

Statistics

Players: max 4
Taverns: No
Shops: 6
Fountains: 1
Goldmines: 8
Map Size: 128x128
Current Version: v.5


Credits:

Me and a computer(normal) for help with testing xD


Changelog

v.5 Saved as Calculate Shadows
v.4 Creeps set to Camp, placed more Environment Doodads
v.3 Adjusted creep item drops.
v.2 new way-gate paths, some creep modification. Fixed north base pathing. The way-gates were changed to go across the map to make the natural expansion vulnerable by air attackers in the latter phases of the game, to make the map more pressure based.
v.1 initial map release


Keywords:
terrain, melee, plains, naga, water, cross, battle, erosion, flood
Contents

Erosion Plains (Map)

Reviews
Moderator
22:47, 5th Feb 2011 Cweener: Approved See my post below! A great and well-balanced melee map! 5/5 from me.
  1. 22:47, 5th Feb 2011
    Cweener: Approved
    See my post below!
    A great and well-balanced melee map!
    5/5 from me.
     
  2. MrStormyZ

    MrStormyZ

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    hmm Good map, Nice Waygate Natural Expansions
    Fairly Good amount of creeps which seem to be balanced well,
    Nice Mixture of Sunken Runes Tileset with the Ashenvale Doodads
    You could add a few more Screenshots and Change the WayGates Color to the Color of the Corresponding one, and the Number of Goldmines in your list
    4/5 +rep Vote for Approval
     
  3. XPQJ

    XPQJ

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    Thanks for the reply and suggestions ;D

    Yeah I was thinking about that, but I do not know of what people want to see any suggestions?

    Funny thing is they actually are the picture of the top view is a bit outdated will update it later for now I will put some text telling people though xD.

    One question I have is when you played the map did you find it cramped up at all? I am trying to avoid it being completely a turtle style of play map and would like to know your thoughts on unit flow and spacing.
     
  4. Cweener

    Cweener

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    Hmm.
    Good terraining.
    Good Balancing.
    Passable Item drop tables, it wouldn't hurt to make them more in-depth.
    Great size for 4 players.
    Tons of well-placed creeps.
    And No bugs/mishaps.

    Easiest approval I've seen in awhile. Superb job.
    4.3/5(4) from me.
    Put a little bit more effort in the item drop tables though and this could get a 5/5.
    Let me know via VM/PM if you do.

    {EDIT}
    Item tables updated.
    5/5, and a very nice job.
     
    Last edited: Feb 6, 2011
  5. XPQJ

    XPQJ

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    Thanks Cweener :D

    I changed the item drops, now each creep spot's drops are a little different. All are random item of category values but the different creeps have chances of dropping a larger variety of items.
     
  6. ImperialShadow

    ImperialShadow

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    good map 5/5.Good job XPQJ.
     
  7. MrStormyZ

    MrStormyZ

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    I didn't play anything on it yet :p
    Unprotected Melee map World Edit Reviewing For the Win! :ogre_haosis:
    anyways added screenshots so changed to 5/5 ^.^
     
  8. XPQJ

    XPQJ

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    very good reviews so far, if anyone sees something that need touching just let me know ;)
     
  9. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Looks very, very detailed. You obviously put a lot of time into this.

    5*
     
  10. -Kobas-

    -Kobas-

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    Oh I have to told ya about some problems:
    Target acquisition range is normal and that is wrong, only few units have this value set to campaign (200) as it should be.
    Another thing are shadows, you forgot to calculate shadows and save map...
    Oh few more environment doodads won't hurt!

    Can you please fix those things.
    Thanks and have a nice day :thumbs_up:
     
  11. XPQJ

    XPQJ

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    Thank you, Fixed

    I do not know what this is, if you care to explain how I would love to fix.

    added more, thanks for the suggestion
     
  12. -Kobas-

    -Kobas-

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    Below save map and save map as there is option calculate shadows and save map!
     
  13. XPQJ

    XPQJ

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    ah, will do, your help is appreciated. So now there will be shadows?
     
  14. -Kobas-

    -Kobas-

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    Something like that!

     
  15. XPQJ

    XPQJ

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    I see, I think I am more aware of the particulars of melee map making now, what kind of maps show Calculate Shadows be used in? I am a newbie to creating maps sorry to impose ;)
     
  16. -Kobas-

    -Kobas-

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    Simple this option will add shadows to terrain as well, (cliffs for example), because same aren't generated by WE or game. Why, because it take time. Suggestions, add shadows before uploading map!
     
    Last edited: Feb 7, 2011
  17. XPQJ

    XPQJ

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    Shadows are added thank you ;)
     
  18. Kam

    Kam

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    Beautiful and balanced.
     
  19. Blood Raven

    Blood Raven

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    This is a great melle map! Everything looks like real ruins and the placing of the player locations, merchants, gold mines etc are just great, but i dont like the style you maked the overhead overview... Make the picture and the creep camps larger and make the neutral buildings with thier icons... if you can't, you can ask me for doing it, it will look like: (look the attrached thumbnails)
    Good job!

    Here i maked the overview for you... hope you like it :)
     

    Attached Files:

    Last edited by a moderator: Feb 27, 2011