- Joined
- Oct 18, 2007
- Messages
- 2
ok, what I want is to have a basic unit, then have it change in accordance to what's in it's first inventory slot. and when it has nothing in it's first inventory slot, it reverts back to the basic unit. Also, Whenever the unit changed, I'd want it to keep it's life an mana stats. The unit would not be a hero.
I'm not very good with triggers, but this is what I tried =(
events
Unit-A unit aquires an item
conditions
(Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Inferno Stone
Actions
Unit - Replace (Hero manipulating item) with a Blood Mage using The old unit's relative life and mana
Unit - Remove (Hero manipulating item) from the game
hehe..all that did was crash the game..
And that was just an example/test (I don't want to change to bloodmage..and inferno stone wouldn't be the item)
I'm not very good with triggers, but this is what I tried =(
events
Unit-A unit aquires an item
conditions
(Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Inferno Stone
Actions
Unit - Replace (Hero manipulating item) with a Blood Mage using The old unit's relative life and mana
Unit - Remove (Hero manipulating item) from the game
hehe..all that did was crash the game..
And that was just an example/test (I don't want to change to bloodmage..and inferno stone wouldn't be the item)