- Joined
- Jul 7, 2008
- Messages
- 4,185
so, i always here that models "use only ingame textures" but, when i merge models, they use the default single textures the unit they're merged onto has, how do i change this or what do i do?
yeah, but how do i make it only change the texture of the parts i want?
okay, if i add a texture to one, it becomes everything. I don't want everything to be this texture, i just want one certain part, but ill try what you said
you don't understand, HOW do i get the geoset SEPERATE FROM THE OTHERS?
yeah, i know that, but then how do i add a texture to it in magos? it wont come up as its own geoset in material manager so i can give it its own texture, i'll give a simple example.
i want to give barney a orange arm, but his only thing in material manager will change his whole body. i want to know how to be able to only change his arm.
we arn't communicating right :/
Magos won't do that..
You need to copy and convert your .blp texture to a .jpg and make a UV map for the geoset using Oinkerwinkle's Vertex editor.
Oh and to edit it in OVE you need to convert it to MDL format.
would be nice if someone added a plugin to mdlvis to assign textures to new geosets....using 3 programs to do it is a pain in the ass.