I have a hero unit that basically uses 'energy' instead of mana. It recovers very quickly and mana regen and total energy can be upgraded via triggers like this.
However if this unit is to acquire intellect via an item or a tome (power up) it increases its total mana breaking the overall system. I can get around general items by making a trigger to destroy them if the hero picks them up.
However my map also uses tomes and I basically just want to to make a trigger to ensure that this hero always has an intellect of 0.
I tried making a periodic event occurring every 0.3 seconds to set the units int to 0. Something like this
/i know this wont work this is just an example of what i want to achieve/
Anyone know a reliable way to make a hero always have 0 of a stat even after using power ups?
Sorry if this is simple, i'm still very noob. Thank you! Will +rep
EDIT: changing gameplay constants to not add mana with intellect is not an option as I have other heroes using a regular mana system.
However if this unit is to acquire intellect via an item or a tome (power up) it increases its total mana breaking the overall system. I can get around general items by making a trigger to destroy them if the hero picks them up.
However my map also uses tomes and I basically just want to to make a trigger to ensure that this hero always has an intellect of 0.
I tried making a periodic event occurring every 0.3 seconds to set the units int to 0. Something like this
/i know this wont work this is just an example of what i want to achieve/
Anyone know a reliable way to make a hero always have 0 of a stat even after using power ups?
Sorry if this is simple, i'm still very noob. Thank you! Will +rep
EDIT: changing gameplay constants to not add mana with intellect is not an option as I have other heroes using a regular mana system.
Last edited: