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English Support Units

"De Oppresso Liber"
- Green Beret Motto

Featuring
- WWI English Heavy Gunner
- WWII English Heavy Gunner
- WWII English Sniper
- WWII English Light Gunner
- WWII English AT PIAT

This model uses an Omni-Skin, meaning you only have to import it once to use every single English Faction model.

Keywords: WWI, WWII, World, War, English, British, Irish, Scottish, Beret, Green, Sniper, Sharpshooter, Machine, Gun, Gunner, AT, Piat

Credit to SonsofSami for his work on the HMG models!

Changes
- Merged English Sniper
- Updated HMG units
- Added Commando variant
- Quickfix applied to Commando Walk (gun no longer sits too high on shoulders)
- Added TC piping to sniper
- Added TC piping to WWII LMG
- Omni-skin updated
- PIAT AT Infantry added
Previews
Contents

Commando LMG (WWII) (Model)

English AT (WWII) (Model)

English HMG (WWI) (Model)

English HMG (WWII) (Model)

English Sniper (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Excellent work!
Level 14
Joined
Apr 30, 2018
Messages
351
Didn't the British use tri-pod HMG's for WW2?
British ww2 hmg - Google-Suche
To be honest, there were no wheeled MGs, be it WW1 or 2, except the ones used by russia: PM M1910 - Wikipedia
All maxim guns and its derivatives were bi/tri-poded ,except the puleymot ^
Vickers machine gun - Wikipedia
MG 08 - Wikipedia
That is why i said here:
If you want to go for a more historical accurate look, you should have based all HMGs, except the russians, on the WW2 one, instead of the wheeled MG, but it seems that what is done is done : (
 
Level 68
Joined
Dec 23, 2013
Messages
1,433
The Trench Fighter uses the American Skin, so He'll be part of the American pack

I'll be updating the faction HMGs to use the Tripod if it doesn't fail it's field test, it'll just be a little time-consuming as I'm working on the American pack, Legolas, Gimli, and Boromir, and trying to beat Resident Evil 4 on pro mode for a snazzy unlock x_x

The Green Berets are split between the packs as they are a sub-faction, the packs are made after unit-types rather than squad-identity, hence why the Elite German troops were merged into the Officer and Infantry specs respectively.
 
Level 14
Joined
Apr 30, 2018
Messages
351
The Trench Fighter uses the American Skin, so He'll be part of the American pack

I'll be updating the faction HMGs to use the Tripod if it doesn't fail it's field test, it'll just be a little time-consuming as I'm working on the American pack, Legolas, Gimli, and Boromir, and trying to beat Resident Evil 4 on pro mode for a snazzy unlock x_x

The Green Berets are split between the packs as they are a sub-faction, the packs are made after unit-types rather than squad-identity, hence why the Elite German troops were merged into the Officer and Infantry specs respectively.
To save you some time, i did a quick change to the MG42 guy by copying the WW1 HMG soldier on the MG42 ,then rigging it into the skeleton, and changing the MG42 to a maxim gun.
If that is what you want, i will do the same for the british.
 
Level 14
Joined
Jul 2, 2015
Messages
878
Level 14
Joined
Apr 30, 2018
Messages
351
I'd prefer for the Russians that WW1/WW2 HMG's be Wheeled, since it makes sense. The Maxim HMG and the Dshk HMG during WW1/2 were wheeled
I will make 2 DHsk, one wheeled and one tripod.
The WW1 Russian HMG will/should remain unchanged.
I'm probably going to remake all non historical accurate HMGs as well.
 
Last edited:
Level 14
Joined
Apr 30, 2018
Messages
351
I love the new texture update! Much better than the older one!

Not sure about the PIAT though, here are my problems with it:
-I am sure the bazooka animations would much better fit him rather than the rifleman's
-The front part of the PIAT was open, not closed, so the soldier could put the bomb in it, here are 2 images so you can get what I mean:
451indexghgh-jpg.317573
451px-piatlauncherghghg-jpg.317574
-The bomb doesn't disappear after attack animation, when it should

Also, why the didn't the Commando get the spell throw animation?
 
Last edited:
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