Ah, would you look at that, seems like someone's been listening to the advice he's been given
I must ask, though, is that your actual screen resolution? I think I remember your other terrains having
a wider resolution. Certainly reminds me of my first computer, where my screen was tiny and nearly square
The depth is good in this one! Same about the scaling overall, and you've done a much better job in using doodads
that compliment each other. But obviously there are some few things I'd like to address.
I think the fog is far too bright, taking it down a notch or five, and maybe making it into a night theme terrain would
bring out the central light more. Furthermore, it's difficult to see what that light is supposed to be. It also feels a bit
barren, save for the trees in the foreground there's nearly no flora anywhere. I'd suggest you added some trees or
something to the hills overall to make the terrain seem a bit more lively. I also think you could improve the looks of
the gate immediately in front of the camera, especially the center part of it. Add some more details around the opening
to cover up the slightly stretched texture there.
Keep rockin' mate ^^