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Castle

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Castle... , Killing the time...
I love terraining however!

Tell me your opinions guys, they are very welcome! :)
 

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Level 28
Joined
Nov 12, 2007
Messages
2,340
I really enjoyed the composition (where you generally placed the bigger elements like contrasting mountains, lights, the castle, etc), but in minor detail it has inconsistencies. I know this is an unpretentious terrain made for killing time, but you can, for example, avoid floating and repetitive things like these:

a.jpg


Same goes for the other rocks (scaling, orientation, etc) and tile variation. About the castle/cathedral thing I think it is pretty much fine, it had an interesting and believable architecture.
 
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I can see the inspiration from fladds implemented there. I will just say some things.
  • Blizzard water is cancer and we know it since last decade
  • Default tiles look odd when mixed with HQ textures
  • Seams that are in plain view kill the viewer's expectations
  • Depth is an important factor in every terrain
That's all I'm saying. Take what you need from it and further work on this terrain. It reeks of a work in progress, still.
 
Level 23
Joined
Dec 4, 2007
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Definitely much better!
1 The statue seems to stare right at the viewer, maybe it's a little too large.
2 You could add some birds, flying about.
 
Whaaaat?? Did you give your map to me?? I made this by your picture.
Edit:
I can give the map to you if you think I've stolen your work.

@fladdermasken mainly meant that you too heavy inspiration from him. Almost the same angle and distance, however in a more rough state than his.

Still, it's nice seeing you improving your pieces.
 
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