Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I really enjoyed the composition (where you generally placed the bigger elements like contrasting mountains, lights, the castle, etc), but in minor detail it has inconsistencies. I know this is an unpretentious terrain made for killing time, but you can, for example, avoid floating and repetitive things like these:
Same goes for the other rocks (scaling, orientation, etc) and tile variation. About the castle/cathedral thing I think it is pretty much fine, it had an interesting and believable architecture.
Look at the castles. Between the middle windows Prince's castle don't have another windows. Your castle don't have columns, that are connected by two large stone bricks etc.
And, of course, Yaser's environment does not look like yours.
P.S. sorry for bad English.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.