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Empire Earth V.1.81

Submitted by purparisien
This bundle is marked as approved. It works and satisfies the submission rules.
Gameplay

This map looks like the original game : Empire Earth. In other words, you play as a nation which evolves over the periods. Empire Earth covers ten eras in total. The player changes era in garnering a number of resources and launching the search for the next era in one of its capitols. Ten eras are Prehistory, Antiquity, the Middle Ages, the Renaissance, the industrial era, World War One, World War Two, the Modern Era, the the Nano Era and Space Era.

So you can develop your skills. For example, the units change with the times. In the Renaissance you will be allow to use gunpowder. Then, the modern era allows you to developp aviation and tanks. In the future, you can go into space and colonize planets.

The land itself is the map of Europe and Asia. Besides there is a space for the solar system. You also have the opportunity to visit all the planets of the solar system and the moon.

You can recolt ressources in different ways harvesting wood, fishing, collecting gold, trading, exploiting asteroids. In short, the development possibilities are numerous.

Video

coming

Gameplay



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Credits

-Gollum[KoMe]
-Fingolfin
-Kitabatake
-HappyTauren
-Kofi_Banan
-Talon the Mage
-General Frank
-Mechanical Man
-Ergius
-Illidan(Evil)X
-NFWar
-ZanMgt
-dioris
-paulH
-BlinkBoy
-Ket
-killst4r
-Em!
-Lord_T

Music:

-Imperator Rome Main Theme : Era 1
-Ben Hur Main Theme : Era 2
-Medieval 2 Total War Main Theme : Era 3
-Cossacks 3 Denmark Theme : Era 4
-Rise of nations High Strunk : Era 5
-Victoria 2 Main Theme : Era 6
-Heart of Iron IV Main Theme : Era 7
-Battlefield IV Remix Main Theme : Era 8
-Stellaris Creation and Beyond : Era 9
-Stellaris To The End of the Galaxy : Era 10

Keywords:
Empire, Earth, Planets, Conquest, Future, Middle Age, Antiquity, Renaissance, World War, Modern
Contents

Empire Earth 1.81 (Map)

Reviews
Moderator
17:17, 26th Jul 2013 Orcnet: map approved
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Indeed in 1.30.4 it doesn't show. But well, it was saved with 1.31.1 so it's only fair.
     
  2. purparisien

    purparisien

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    I have used some new variables of the 1.31.1 to display more ressources on the interface and I have made a custom zoom interface. Thats why it didnt appear. I didnt realise that so many people were still using the 1.30.4
     
  3. purparisien

    purparisien

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    Version 1.6 is out. Many gameplay changes were made.
    -48 Capitals are preestablished
    -Farms can be reseeded
    -New technology trees
    -Caravans are no longer capped
    -Various bugs fixed
     
  4. cleavinghammer

    cleavinghammer

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    Stables and Lumber Mills don't upgrade through the ages.
    Fishing boats will try to return their cargo to capitals which they can't reach, and sometimes just sit at the fishing spot moving from side to side. I even had one somehow end up on land. Even building a capital at the water's edge so they can return their cargo doesn't help.
    Tooltips are sometimes inaccurate (for example, houses should mention they need an upgrade in order to produce workers and can't receive resources).
    Upgraded units stop moving, upgraded workers (those gathering wood and those not currently inside a gold mine) stop gathering.
    Airfields can't produce planes on other planets.
    Capitals don't show how much damage they do.
    Food sources should be pingable.
    There should be an option to make Farm reseeding automatic. And maybe an upgrade to make trees respawn faster around lumber mills.
    Space worker doesn't upgrade.
    Non-worker spaceships can't land on planets even with the ability to do so.
    Ribauldequin, Gribeauval and Field Gun can't attack buildings.
    Transport raft has a building animation with a scaffold.
    Pikeman has mana.
    Trebuchet has 850 range and doesn't turn to face its target. Unpacked trebuchets don't upgrade (until the Nano era where they turn into oil platforms).
    Farm income button does nothing.
    No Death Star buildable anywhere.
    No aliens, even though I turned them on.
    After two Waygates are linked, ground units ordered to go in one will instead walk to the other one (same with sea units). Flying workers and bombers can use it instantly, and it works with space units going from space to Earth.
    When on other planets, worker can't build waygates but can build shipyards (which can't be placed anywhere).
    Time scoreboard blocks the number of capitals.
    Earth takes more than twelve game months to complete a single rotation around the sun.
    What does Cartography do?
    Bank buttons do nothing except for medium taxes, which cause it to die.
    Why can you only (re)build a single capital?
    Saturn has no rings.
    No space resources?


    Planet designs are cool, if somewhat fantastic.
     
  5. purparisien

    purparisien

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    Fixes

    I really appreciate your analyse. I'm working on a substantial update of the map:
    -Fishing boats will fish on their spot to avoid this issue
    -Tooltips will be reworked
    -Airfield will be able to produce planes on other planets
    -Capital will display damages
    -Boats will be able to ping fishes
    -Farm will reseed automatically if enough ressources
    -Space worker will updgrade
    -Spaceships will be able to land on planets
    -These arty units will be able to attack building, but will deal small damages
    -Nice pick up for the transport raft, I will edit the model
    -Bye the mana of the pikeman
    -Trebuchets issue will be fixed
    -Farms button will work properly
    -Death Star will be buildable after research
    -Alien will spawn if enable
    -WayGate wont be buildable on space
    -Time scoreboard will put down if possible (I try to look if it is possible via the 1.31 update)
    -That is nippicking haha ; well how long does it take ? Do I need to slow it down or fast it up ?
    -Cartography will disable black mask
    -Bank system will be working (Investing in a global network and earn more money)
    -Capitals should be captured ; not built
    -Planets models are changed
    -Space ressources will be added

    New Features

    -Soundtracks per period
    -New models
    -A real use for the Gold and the Oil ressources
    -A more detailed space
     
  6. cleavinghammer

    cleavinghammer

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    Capital: In that case, the buildable one should be replaced with a Settlement or equivalent.
    I dunno, Waygate in space could be useful. Just make sure only flyers/spacecraft can use it or instakill/instasplode inappropriate units.
    Planets should move faster, based on the Earth finishing a circle in 12 game months (and the Moon 1 game month).

    If aliens: Could you have (a mode where) period-appropriate NH units appear (maybe spawning buildings too) and attack towards player-held capitals?

    Forgot this one: Tooltip says Springald, unit is called Scorpio.

    Do merchant units work with your own trade buildings (as in EE2)? And since gold/oil/uranium will be useful, will there be a way to exchange them in the market?
     
    Last edited: Sep 27, 2019
  7. purparisien

    purparisien

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    The 1.7 is out. It's a massive improvment:
    -Each era has its music theme
    -Fishing boats fish on the spot
    -Capital displays damages
    -Farms reseed automatically if enough ressources
    -Space worker updgrade
    -Spaceships are able to land on planets
    -No more mana of the pikeman
    -Trebuchets issue is fixed
    -Farms button work properly
    -Time scoreboard is put down
    -Bank system works
    -Planets models are changed
    -Merchants work
    -Gold has purpose
    -new alliance commands
     
  8. nuck001

    nuck001

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    Great map!It's a Sid Meier's style of work,deserves the highest rank among RISK maps in Hiveworkshop.I've tested it in 1.31.1 single player mode.Here's some bugs I've found so far:
    - When I entered Antiquity era,I couldn't build structures anymore despite the building menu and the cursor worked fine.

    fb_01.jpg

    - The text in the upper right corner of my screenshot still displayed "Prehistory era".
    - Quite amount of villagers stopped working when I entered into a new era.
    - Setting rally point onto berry bushes didn't make villagers gather food automatically.
     
  9. cleavinghammer

    cleavinghammer

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    Yep, going up an era prevents building anything else.

    Upgraded workers should be triggered to keep gathering what they were working on.

    Workers start with civilian buildings, the switch button needs to be clicked twice to get to the military one.

    Several upgrades aren't actually needed to produce the corresponding units.

    Farms have less total mana than they need for their ability.

    Farm reseeding should happen when the farm is almost out of gold, otherwise the workers just stand there and then it drags in nearby workers.

    Sometimes workers around a farm will be teleported to a different location and start harvesting from there.

    Grow/Cut trees has a manacost. Cutting trees doesn't get you lumber.

    Fishing boats pop in and out of the fishing spot, maybe use the wisp gather instead?

    When the fishing spot is used up, the pole marking it remains.

    Do fishing spots respawn?

    I forgot to check the info, but is there a list of the music used somewhere?
     
    Last edited: Oct 3, 2019
  10. purparisien

    purparisien

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    Thanks for your help:
    I adress a few of the bugs
    -The buildings cant be build in the next era with previous worker ; i need to fix this
    -Spell cost mana : the mana is actually the gold of the player. I need to make it more clear
    -Reseed will be done at below 1000
    -Pole fish will disapear
    -Fish will respawn
     
  11. cleavinghammer

    cleavinghammer

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    Maybe you could put a dialog at the start, before or after the options are set.

    Like, "brown/black/green spots are for farms/oil/uranium", "building mana is gold", etc.
     
  12. purparisien

    purparisien

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    You are right. Many people at lost at the beginning. I will do a little tuto for beginners when they are into the game
     
  13. purparisien

    purparisien

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    A quick update with the 1.71:
    -Units can build after changing era
    -Fishes reseed
    -Oil can be sold
    -Cutting Wood give 100 wood per tree
    -Reseeding happen when the farm is below 1k food
    -Some hints are given at the start of the map
     
  14. cleavinghammer

    cleavinghammer

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    Can't-build bug comes back during the Renaissance.

    The interrupted worker thing is going to be a major problem when changing eras makes you repeat orders to 60+ units (also, there's sometimes a bug where dragging a box around several workers only selects one of them). Maybe trigger them to continue harvesting, or turn the fishing spots into a Pillaged building.

    Fish respawning... If the fishing spot doesn't move, might as well make it contain an infinite amount so it doesn't need to respawn. The model used to right-click them should also be bigger.

    Caravans worked at first, but in later ages they patrolled to the building without the floating text appearing to show how much gold was there. For ships it never happened.

    Units keep getting lost around the Bosphorus, maybe make it shallow water?
     
  15. purparisien

    purparisien

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    1.72 is out. The most annoying bugs are fixed:
    -Villagers go back to work after each era
    -Changing Era show the proper text
    -Text appear for gold income in Capitals
    -The Renaissance bug building is fixed
    -Fishing spots are visible in the fog of war
     
  16. cleavinghammer

    cleavinghammer

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    Says 1.71 on the download, ships and villagers still bugged.

    Maybe have the extra resources show the income you're getting.

    Stable should upgrade to something useful in the modern era.
     
  17. nuck001

    nuck001

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    - The icons of Strengthen Leather Armor and Strengthen Armor Mails do not display properly when they are awaiting for the next era.

    fb_02.png
    fb_03.png
    fb_04.png

    - The background music of Renaissance Era and Industrial Era are the same.
    - How could we land to a different planet?The spell in my screenshot didn't work.

    fb_05.png

    - When I cheated "whosyourdaddy" or "warpten" or "greedisgood",I partly lost control of my units.
    a) Left clicking a single unit would be mistaken for a frame selecting.
    b) Hotkeys would be temporarily disabled until I dismiss that unit.
    c) Even game sounds(effects) are disabled automatically,I have to open it manually in option menu.
     
    Last edited: Oct 3, 2019
  18. cleavinghammer

    cleavinghammer

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    Warpten and greedisgood worked for me. I had selection bugs even without them though.
     
  19. cleavinghammer

    cleavinghammer

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    Nope, filename is still 1.71, and all bugs are still there.

    Ships sometimes give trade revenue. Not sure how it's detected, as sometimes the numbers appear on the unit and sometimes they don't depending on whether they pass in front or behind the trade building.

    Trade revenue appears to be based on number of trades and not distance traveled.

    Trade units give you food, as far as I can tell.

    Gold counter doesn't update fast enough, sometimes it goes down correctly, then claims I don't have enough gold no matter what the counter says, and sometimes goes into negative numbers.

    Buildings under construction during the era change don't upgrade. They upgrade during the next era though. Units queued for construction during a era change are canceled (don't know if they're refunded).

    Scorpios shoot rocks and an arrow very briefly appears as a projectile.
     
  20. purparisien

    purparisien

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    Hello, the version 1.73 is out. I've addressed a lot of issues:
    -The Market is working well
    -The Bank system works properly
    -The icons of armors have DISBTN
    -Leaving as a headmaster grants freedom to your vassals
    -Stage 5 music is playing well
    -Ships do proper damages
    -Scorpio has correct projectile

    I know they are a lot other bugs to fix. I'm still working on it.