Renaissance capitals lose their names.
NH Industrial capitals are cloned (including current HP). The total number of Capitals started at 48, went up to 142 around this point, and went down to 97 (or 96, then went up again to 97, then fluctuating as I capturd them). Sometimes it says I have 0 capitals.
WW1 capitals (I think) lose their attack display.
In some eras capitals have ridiculous amounts of life (as in, too big to fit in the stats), and then go back to less than 5000.
Not sure how or when it happened, but a Wall had spawned near one of my cities. When I happened to look around there again, it had turned into a trebuchet.
The only difference between modern ships and the last sailing ships is the armor type.
Medieval ships do less damage than the Antique ones.
Secondary resource buildings are bugged, at some point (the era after they're available) they start giving almost 20000 per tick.
Okay, workers get back to work in every era. However, the distribution is haphazard: sometimes half a farm's workers go to get wood, while elsewhere wood gatherers cluster around a farm so the extra workers don't help with anything.
Workers should have Repair autocast by default across all eras.
Shipyards and Siege Factories should have an accelerated Repair that only affects their units.
Resource terrain can be built on (the cloned capitals sometimes pop up on one). Maybe you could research a Scorched Earth ability where a destroyed resource building prevents the terrain from being used and making the terrain usable again costs money?
Got all the way up to Nano and only saw merchant ships trade once, during an era change.
Why are space builders now ground units?
Orbital attack satellite doesn't attack anything (targeting something on Earth or the Earth model does nothing).
Death Star countdown leaderboard is too small. It's also not quite accurate: after the countdown finishes, there's still a slight delay before it fires (presumably to commence primary ignition).
When told to build a Dyson Sphere, the builder will only sometimes start building.
Will building a Dyson sphere allow you to determine how much solar energy other players get, if any?
Death Star doesn't actually blow up planets.
* Ah wait, no, it does. Apparently what happens is that after the countdown is done, the DS waits for the planet to get back in range if it had left instead of chasing it down.
* DS firing costs nothing.
* Fishing boats can survive the destruction of the Earth.
* Despite destroying the Earth, the window said I owned several cities.
What's the difference between setting money as Low/Med/High at the start?
As always, I appreciate the time you put to test everything out. I'm going answer the issues.
NH Industrial capitals are cloned (including current HP). The total number of Capitals started at 48, went up to 142 around this point, and went down to 97 (or 96, then went up again to 97, then fluctuating as I capturd them). Sometimes it says I have 0 capitals.
WW1 capitals (I think) lose their attack display.
>Fix
In some eras capitals have ridiculous amounts of life (as in, too big to fit in the stats), and then go back to less than 5000.
>Final Capital will have 10 000 hp max
Not sure how or when it happened, but a Wall had spawned near one of my cities. When I happened to look around there again, it had turned into a trebuchet.
>This one is weird. I don't know where it comes from
The only difference between modern ships and the last sailing ships is the armor type.
>I will improve a bit more the differences between the two kinds
Medieval ships do less damage than the Antique ones.
>Fix
Secondary resource buildings are bugged, at some point (the era after they're available) they start giving almost 20000 per tick.
>Fix. When a secondary ressource building will have crazy income, it will expell the workers and reininate itself.
Okay, workers get back to work in every era. However, the distribution is haphazard: sometimes half a farm's workers go to get wood, while elsewhere wood gatherers cluster around a farm so the extra workers don't help with anything.
>This is a true nightmare to fix. Keeping orders was not working. At least, now they do something
Workers should have Repair autocast by default across all eras.
>Done
Shipyards and Siege Factories should have an accelerated Repair that only affects their units.
>Good idea. Done
Resource terrain can be built on (the cloned capitals sometimes pop up on one). Maybe you could research a Scorched Earth ability where a destroyed resource building prevents the terrain from being used and making the terrain usable again costs money?
>Smart Idea. Done
Got all the way up to Nano and only saw merchant ships trade once, during an era change.
>Actually the merchant system is a bit underdevelopped. Trades units cant trade with another market it spawns from. It will be fixed
Why are space builders now ground units?
>It's just to allow the construction of the Dyson Sphere. I gave the Sun a special path like the other Earth ressource to allow to build on it. Is it creating problems ?
Orbital attack satellite doesn't attack anything (targeting something on Earth or the Earth model does nothing).
>Fix. A dummy will cast a spell instead
Death Star countdown leaderboard is too small. It's also not quite accurate: after the countdown finishes, there's still a slight delay before it fires (presumably to commence primary ignition).
>It's buggy. I will increase the range of the spell and preventing to cast it too far to avoid this situation.
When told to build a Dyson Sphere, the builder will only sometimes start building.
>You need to build right in the center of the Sun.
Will building a Dyson sphere allow you to determine how much solar energy other players get, if any?
>It will allow to control the pollution of the Galaxy (new feature)