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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

EmberCraft v1.2a

Submitted by Quilnez
This bundle is marked as approved. It works and satisfies the submission rules.



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Hosted by
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Developed by
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(Dedicated forum & Credits)




About the map
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[​IMG] EmberCraft is a total conversion isometric ARPG. It is heavily influenced by the infamous Torchlight 2 and Diablo 3 as inspiration for the dark atmosphere but takes place in an entirely new world with custom plot and storyline. It features enjoyable monster massacre with challenging and amazing boss fights. It revolves around a cluster of powerful random content generation systems (for item stats, dungeon, shop, etc), to always deliver new experience on each go, and to provide incredible amount of item variations (6,000+ and counting).

We are aware the map still has a lot to work on. We are highly responsive and considerate toward user feedback. So keep providing us suggestions, criticisms, and bug reports and help us to shape the world of EmberCraft!



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Storyline

The world was once a peaceful place. That's until bizarre unidentified beasts began to invade and wreak havoc everywhere. They seemingly appear out of nowhere, as if they came from other reality. After years of calamity with no resolution, a mysterious figure came to us and offered a solution. He claimed to be able to facilitate teleportation across multiple realms. We then called him The Mercenary, for a reason. He avouched that the very same phenomenon is also occurring in other worlds simultaneously and asked for cooperation to resolve the nodus. He then told us everything, about the Netherflame and The False Goddess, the root of this chaos... [​IMG]
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Verraje, the false goddess, is a self-proclaimed deity who desires chaos and total destruction. To achieve her ambition, she created the Netherflame, undying dark flame, to disrupt the balance in nature by uncontrollably producing vicious monsters all across the multiverse, creating endless conflicts, with the ultimate goal to wipe out all kind of life form and send everything back to nothingness. After years of struggle, we finally found a way to reach the celestial palace and we started numerous clashes with the goddess. But many strong heroes have fallen under her otherworldly might...

But it was not all in vain. We noticed that the beasts stopped appearing when we were clashing against the goddess. We then speculate that the Netherflame, the once thought eternal and infinite, can be extinguished by defeating the goddess...
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[​IMG] Being aware of the struggle, the goddess started to gave birth to some of the most frightening beasts in existence from her own flesh and blood. They guard every gateway to the sacred palace. Since then, no one has ever managed to reach the palace. Those guardian beasts are frighteningly powerful. But we, yet again, speculate that for her to achieve such feat, it must have weakened her in some way. This can be our chance to defeat her and put an end to this centuries-long calamity.

We have lost many times and many lives. But we can not afford to give up after all the sacrifice of our ancestors and many great heroes. We need the bravest warriors like you to continue our struggle and keep fighting in the front line. Our fate, our world's fate, now lies in your hands, warrior.




* the story is still under development.
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CHARACTER CLASSES


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WARRIOR •

"Mob, charge, slam, and repeat!"

A melee combatant. Wield a one-hander sword and a shield. They possess immense physical prowess and use brute force to defeat their enemies.

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RANGER •

"Nothing is more unforgiving than our bows..."

A ranged combatant, wield a bow to attack targets from long distance. They are a versed hunter and trickster.

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• ?

"Something needs shooting?"

(COMING SOON)

SUB-CLASSES

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? •

"There is no extend to knowledge..."

(COMING SOON)


SUB-CLASSES

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• ?

"I come to cleanse this land."

(COMING SOON)

SUB-CLASSES

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MULTIPLAYER

Play co-op with your friends via LAN or Battle.Net. Declare battles with other players to determine the strongest! The map is balanced for playing in both single player and multi player mode. Keep in mind that save data from single player mode can't be loaded in multi player mode.
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ITEM & UPGRADE

The map not only harbors more than 6,000 different items, ranging from common items up to legendary ones! But also introduces item quality and gear collection system. Using gears from the same collection will reward remarkable bonuses. Not only that. You can also insert elemental gems into each gear, granting you some extra elemental prowess! It also supports a very unique gear upgrade system. It provides various upgrading materials for you to hunt, such as ores and gemstones (topaz, jade, crystal, and quartz). Not only significantly improves your strength, upgrading gears will also unlock awesome visual effects to make your character looks sharp! Read more detail about the socket and upgrade system here. [​IMG]

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PETS

Collect pets to aid you in combat. Some pets unlock special buffs/debuffs or even special skills. Pets are incredibly rare!
But will definitely worth the effort and what more? They are adorable!





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MEDIA



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Thread Design by: Quilnez
Contents

EmberCraft v1.2a (Map)

Reviews
deepstrasz
I can see this being improved over time and its quality raised. As it has many innovative systems implemented, Approved.
  1. nuck001

    nuck001

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    - Is there any command to hide UI which has blocked my sight from checking my packsack?

    fb_09.jpg

    - Some texts were also blocked by the new UI. (My resolution was 1600*900)

    fb_10.jpg

    - I'm curious about the stories of new NPC.Altaïr and Ezio are selling potions?That's cool.
     
  2. Kerael

    Kerael

    Joined:
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    Cool patch! I've played it a couple hours and here's what I noticed:

    1.1 Unfortunately, the health globe freeze is still happening, but much more rarely, about 1 in 100 times. Appears to be the same on-destroy event.
    1.2 From what I saw, mana globes are still rare and have the same values. For example, I could drop up to 6 health globes during a fight, while it's quite rare to get at least 2 mana globes.
    1.3 I've tried to listen closely, but their new ambient appears to be missing. What comes to mind is that it has '3D sound' unchecked. Thanks for the effort though, I'm much less anxious about them now :p
    1.4 Projectile acceleration plays out amazingly! But when I was standing still by an old habit, I noticed one minor thing. With increasing speed, an object's orbit radius increases as well, resulting in a projectile circling around the hero for a short time occasionally (when in linear motion phase). I was suggesting adding the acceleration after the 'dance in the air' just in that case (and not to distort the 'dance' in any way, since it's quite impressive as is).

    2.1 Removing units' pathing has its implications. For example, they can move through walls and can be ordered to guard a location over an abyss.
    2.2 Illusions usually inhabit the same location, since they are ordered to move to a singular spot. Adding Ethereal 'Aeth' instead of using SetUnitPathing() wouldn't prevent such merging (but would help with moving through walls). However it can be done by sending (and maybe following) units in formations (coordinate arrays), instead of to a singular point. Implementing formations would be nifty if you plan on introducing more classes with summons.

    3. After using Toggle Item Display [F] several times, item-names on the ground started to lose fragments. Happens upon item creation (dropping from enemies or inventory). In v1.1 I could find a location where the missing fragments of the floating texts were. Old screenshots were deleted by accident.

    4. Selection circles are not removed after unit's death sometimes.

    5. Unique and Rare items stopped dropping past level 50. :(

    6.1 Also, maybe you could move the basic commands (Z, X, C etc.) to the left side of the screen until you figure out how to scale their position with resolution?
    6.2 The save reminder every 5 minutes is a bit irritating. It's like it's always on the screen. How about 10 minutes?

    EDIT: 7. When my hero died, the gargoyle tried to move back to it's pillar, but instead it circled around it endlessly.

    8. I'd like to suggest one thing for the Auto Pickup [Space]. When your inventory is full and there is gold, potions and gear on the ground, attempt to pick up gold and potions (that can be stacked, same tier) first, instead of trying to pick up the closest item no matter what.
     

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    Last edited: Jul 31, 2019
  3. daued

    daued

    Joined:
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    Yes unfortunately unique and rare items only go as far as lvl 50 currently.
     
  4. Diego Delgado

    Diego Delgado

    Joined:
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    Excellent work has good graphics I congratulate the creator
     
    Last edited: Aug 1, 2019
  5. Deathknell

    Deathknell

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    OMG its so freakin good looks like im not playing Warcraft 3 anymore
     
  6. Diego Delgado

    Diego Delgado

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    What version of warcraf do you need to play it?
     
  7. Deathknell

    Deathknell

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    i think the most latest patch of warcraft but i dunno if you need reforge too cuz i just bought it yesterday
     
  8. Quilnez

    Quilnez

    Joined:
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    You need the latest patch yes, but not reforged because it's not out yet :peasant-wink:

    Thanks for rating!
     
  9. Deathknell

    Deathknell

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    i mean the culling of stratholme thats on reforge i forgot to mention :vw_sad::vw_sad:
     
  10. PhucTH

    PhucTH

    Joined:
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    May I ask how to check the items's info (specific stats, description, etc.)?
     
  11. Quilnez

    Quilnez

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    Supposedly only by moving cursor over the item's icon, if not, just right click it. If it's an item object (on ground), just select the item object (left click).

    EDIT:

    Notice: Bumped due to thread update, not map update.
     
    Last edited: Sep 12, 2019
  12. Otherknownoise

    Otherknownoise

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    Can't see any item icon and character icon, if there's option need to change?
     
  13. Quilnez

    Quilnez

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    Do you have the "Texture Quality" setting set to the highest? Can you show me how it looks (SS)? What's your screen resolution?
     
  14. Otherknownoise

    Otherknownoise

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    Yes it is set to the highest. Resolution is 1360*768 @60
    And i met the problem in a third-party platform, I find it works well in single player wc3 mode. Sorry for didn't make myself clear.
    There're some plug-ins in platform, i don't know if that matters.
     

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  15. nuck001

    nuck001

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    Of course it matters.Netease Platform is not compatible with custom maps which contains new natives of 1.29+.As a matter of fact,I wouldn't recommend any Hive guys to install such an unreliable platform with tons of suspicious plugins,which could probably corrupt the install process of newer patch.(1.32)

    ...Wait...are you the Otherknownoise I remembered?The guy who was also upset at those paid trolls hired by Netease and Blizzard?
     
  16. Otherknownoise

    Otherknownoise

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    Thanks for telling me, but my friends are all there, i don't have much choice.
    And yes, if you are talking about the thread i posted. I thought nobody watched.
     
  17. Quilnez

    Quilnez

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    Not sure if it matters, but it can easily be fixed, although you need to wait for the next update. It's in my to-do list. Thanks for the report.
     
  18. Otherknownoise

    Otherknownoise

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    fullscreen views
     

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  19. JC Helas

    JC Helas

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    overwhelming bro,, how I wish to have 1.31 version T^T

    Edit:Wooaah wait wait wait can I play this game even 1.27b??
     
  20. Quilnez

    Quilnez

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    Since version 1.0 the map requires patch 1.31 or higher. The older versions such as v0.10 can be played on old patch version though.