• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Elven Isle - RAGE

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The High Elves of Quel'thalas have long traded with the other distinguished races in Azeroth. Fabled High Elven hospitality, paired with their refined mastery of the arcane arts, has allowed the High Elves to be a major player in the politics of the Eastern Kingdoms. Though a smaller Kingdom in stature, Quel'thalas had extended its influence far and wide from their safe corner of the world, this time of relative peace ended when the Undead Scourge began its demonic conquest. The well-established lines of trade that built Quel'thalas into a vast kingdom were now, unknowingly, the primary distribution method used to spread the plague. This peaceful trading haven is now the frontline against a grave new threat. It's up to the forces of Azeroth to save their world from the undead flame.






The map is a deconstruction of the base game that forces a more grounded approach to combat. Each race has custom units, heroes, items, and economies (less gold and food costs for units, and upkeep is 60/100/120). The timeline isn't an exact one-to-one of the established canon but a more idealized version combining later established concepts into a reimagined timeline.



Human: Support Horse / Scout / Private / Marine / Royal Spearman / Worgen of Gilneas / Cleric / Spellbreaker / Knight / Kul Tiran Cannoneer

Heroes: Jaina Proudmoore / Admiral Proudmoore / Bolvar Fordragon / Uther the Lightbringer



Orc: Supply Kodo / Frost Wolf / Peon / Raider / Slinger / Frost Wolf Rider / Shaman / Kodo Rider / Hybrid / Forest Sage

Heroes: Samuro / Grom / Thrall / Tagh



Undead: Willing Convert / Acolyte / Shade / Ghoul / Large Ghoul / Crypt Fiend / Necromancer / Banshee / Obsidian Statue / Stitches

Heroes: Arthas / Sylvanas / Dreadlord(s) / Pit Lord(s)



Night Elf: Wisp / Treeling / Moonblade / Assassin / Huntress / Dryad / Druid of the Talon and Claw / Mountain Giant


Heroes: Illidan / Tyrande / Malfurion / Maiev



I’d like to thank the Hiveworkshop and all the talented artists who have contributed to the Warcraft III community. The custom models and icons created are, quite simply, incredible and have helped elevate my maps far beyond what I could have ever hoped for otherwise. This enduring commitment to the well-being of Warcraft III is the primary reason why the game has stood the test of time and will continue to do so. Special thanks to everyone who helped with map testing; it’s hard to describe how helpful it was without sounding cheesy, so I’ll humbly say, “Thanks very much!”

Thank you to the following artists for their outstanding model work: Asssssvi, Cavman, DeuceGorgon, Ket, z00rtaz, Direfury, General Frank, Skipper, Ilya Alaric, Stefan.K, apaka, z00rtaz, johnwar, Wandering Soul, Uncle Fester, and Ujimasa Hojo. I’d be remiss if I didn’t give a special thanks to Ujimasa Hojo for making most of the models used, so thanks again for having such a nice catalog to work with. I’d also like to thank the following artists who did excellent work on making custom icons: Moy, Scias, Null, Stanakin, TheFifthHorseman, stein123, Gwen Stefani, Mr.Goblin, -Berz-, NFwar, Skipper, Thorneon, The Panda, Sunchips, Zephyrius2412, PrinceYaser, Ezikielth, and 8512590215848. And, special thanks to ChinesePanda for triggering the Undead Scroll of Town Portal. And lastly, thank you to Nightingale (Naga Enclave) and P3AZiE (Wildhammer Outpost) for your collaborations.
Contents

Bandit Cove - RAGE (Map)

Dalaran Crossing - RAGE (Map)

Elven Citadel - RAGE (Map)

Elven Isle - RAGE (Map)

Enchanted Groves - RAGE (Map)

Gilnean Beachhead - RAGE (Map)

Highway Junction - RAGE (Map)

Imperial Highway - RAGE (Map)

Naga Enclave - RAGE (Map)

Twilight Totems - RAGE (Map)

West Hinterlands - RAGE (Map)

Wildhammer Outpost - RAGE (Map)

Reviews
Paillan
The description does not offer any imput in how many creeps or type of creeps there are or how many shops and type's of shop there are. The map does not offer any expansion for players. The middle bases have clear advantage in shop control, but can...
Level 19
Joined
Jan 22, 2011
Messages
3,979
The description does not offer any imput in how many creeps or type of creeps there are or how many shops and type's of shop there are.
The map does not offer any expansion for players.
The middle bases have clear advantage in shop control, but can also get easily harrased. I don't think this balances out.


Set to Awaiting update
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Level 4
Joined
Mar 9, 2014
Messages
14
For Human: Support Horse/Private/Scout/Marine/Royal Spearman/Worgen of Gilneas/Knight/Cleric/Kul Tiran Cannoneer
For Orc: Supply Kodo/Peon/Raider/Frost Wolf/Frost Wolf Rider/Shaman/Kodo Rider/Hybrid/Forest Sage
For Undead: Acolyte/Willing Convert/Ghoul/Large Ghoul/Necromancer/Banshee/Obsidian Statue/Abomination/Stitches
For Night Elf: Wisp/Treeling/Assassin/Huntress/Dryad/Druid of the Talon & Claw/Mountain Giant

The main focus of the map is to encourage more unit production. The lack of "real" air units(air-to-ground attack units) allows you to produce a large ground army without having to fear the aerial threat. This combined with the reworked Upkeep System (70-100-150) allows for really large battles.

Each race has a support unit (Support Horse/Supply Kodo/Willing Convert/Wisp) with a hero's inventory, which allows them to both buy and use items.
 
Level 11
Joined
May 19, 2022
Messages
192
For Human: Support Horse/Private/Scout/Marine/Royal Spearman/Worgen of Gilneas/Knight/Cleric/Kul Tiran Cannoneer
For Orc: Supply Kodo/Peon/Raider/Frost Wolf/Frost Wolf Rider/Shaman/Kodo Rider/Hybrid/Forest Sage
For Undead: Acolyte/Willing Convert/Ghoul/Large Ghoul/Necromancer/Banshee/Obsidian Statue/Abomination/Stitches
For Night Elf: Wisp/Treeling/Assassin/Huntress/Dryad/Druid of the Talon & Claw/Mountain Giant

The main focus of the map is to encourage more unit production. The lack of "real" air units(air-to-ground attack units) allows you to produce a large ground army without having to fear the aerial threat. This combined with the reworked Upkeep System (70-100-150) allows for really large battles.

Each race has a support unit (Support Horse/Supply Kodo/Willing Convert/Wisp) with a hero's inventory, which allows them to both buy and use items.
oh damn sounds good shame there is no 1.24-1.28 version otherwise i would have gave it a try
 
Level 4
Joined
Mar 9, 2014
Messages
14
Yeah, it’s an older patch that had lots of out-of-date data mainly the abilities. Some of these dated things turned out to be nice though, like Peasants being able to Call to Arms from any Town Hall and the Alchemist’s Healing Spray healing enemies as well. Since humans only get Arcane Towers, the militia thing turned out to be pretty nice, and the mass grounded armies make Healing Spray require good accuracy if you want to heal your units without healing the enemies. Lastly, I'd like to make it playable for you if possible, but I'm not sure how to update it in that regard.
 
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