- Joined
- Aug 11, 2009
- Messages
- 605
First off here is a link to the Idea thread of the campaign
http://www.hiveworkshop.com/forums/idea-factory-462/elemental-planes-campaign-199013/#post1956992
Now, what I need is:
- Terrainer (7 maps in total, won't be huge, biggest will be 256x256 and you don't have to do all 7, if there is just one specific you wan't to make, just let me know. If you have any terrain to show me that you have made before pls do, to show that you can terrain Maps that will be made are:
- Barrens, invaded by the 4 Elements of Fire, Water, Wind and Earth. More info will come if you are interrested.
- Caves of Origin. Basically a Cave like dungeon. Will have some planetary look to it at some part of it, like the Caverns of Time in WoW.
- The Abyssal Maw. A dungeon in a water temple.
- Deepholm. An earth realm filled with crystals in different colors. Have floating rocks and crystals.
- The Firelands. A fiery realm obviously ^^ also has a fortress were Ragnaros will be. This will be some kind of progression map where you claim more and more of the lands, turning it into a nature realm.
- The Skywall. A flying fortress up in the air. This one will be pretty small. But you have to fill the outside of the building with clouds or something and make it look like you are up in the air, which could be challenging.
- Deathwings Hideout. A dark fortress, will be black dragons, labarotary, prisons and stuff. You will start outside the fortress and break your way through the courtyard and inside. Will be pretty large as it will be the final map.
So that is for the terrain, if you want more info on any of them let me know. This is only a slight explanation, I will give you more specific directions if you want to make any of them
Next is a cinematic creator. What will you do?
- Cinematics for quest givers, when you accept and turn in. These are pretty simple, just some camera, perhaps move heads or something, stuff like that, some will be more advanced but most won't.
- Boss cinematics. When you engage a boss for the first time there will be a cinematic. If you wipe and try again the cinematic won't come again (to save time).
- Perhaps intro and ending cinematics of the campaign. Like an introduction to the story and stuff. And what happens with Azeroth after you are done. These will be pretty long cinematics with effects and stuff.
I am also in need of a lead Triggerer. What will you do?
- Check through basic triggers I make and make them leakless and effecient (or you can make all triggers if you like) These includes quests, basic boss fights, hero spells, hero revivals etc.
- Advanced Boss fights. You will make good looking effects and working spells for bosses in addition to reset system, wipe etc.
- More advanced map triggers. For example the Firelands you will take over more and more of the map. If possible change the fiery, rocky ground into grass and spawn trees and stuff, making it into a nature realm. Stuff like that
Model creator (optional).
- Create unit/hero models, doodads, spell models, effect models. Stuff like this
Most to give a more unique feeling to the campaign, but not necessary, just if anyone feels like doing anything like this
Last thing is someone to build up ideas with.
- Gameplay
- Professions, how will they work?
- Bosses, what spells? How to make each boss unique but still challenging for a single player.
- Hero spells. There are 12 Heroes. How will we give them unique playstyles while still making them being able to beat the same bosses?
- Creeps. Not only bosses should be tactical. Normal creeps in dungeons will sometimes need tactics aswell. Perhaps interactive environment? Ideas needed
That is all for now. Just ask in this thread if you are interrested and want more info Thanks for taking your time reading
http://www.hiveworkshop.com/forums/idea-factory-462/elemental-planes-campaign-199013/#post1956992
Now, what I need is:
- Terrainer (7 maps in total, won't be huge, biggest will be 256x256 and you don't have to do all 7, if there is just one specific you wan't to make, just let me know. If you have any terrain to show me that you have made before pls do, to show that you can terrain Maps that will be made are:
- Barrens, invaded by the 4 Elements of Fire, Water, Wind and Earth. More info will come if you are interrested.
- Caves of Origin. Basically a Cave like dungeon. Will have some planetary look to it at some part of it, like the Caverns of Time in WoW.
- The Abyssal Maw. A dungeon in a water temple.
- Deepholm. An earth realm filled with crystals in different colors. Have floating rocks and crystals.
- The Firelands. A fiery realm obviously ^^ also has a fortress were Ragnaros will be. This will be some kind of progression map where you claim more and more of the lands, turning it into a nature realm.
- The Skywall. A flying fortress up in the air. This one will be pretty small. But you have to fill the outside of the building with clouds or something and make it look like you are up in the air, which could be challenging.
- Deathwings Hideout. A dark fortress, will be black dragons, labarotary, prisons and stuff. You will start outside the fortress and break your way through the courtyard and inside. Will be pretty large as it will be the final map.
So that is for the terrain, if you want more info on any of them let me know. This is only a slight explanation, I will give you more specific directions if you want to make any of them
Next is a cinematic creator. What will you do?
- Cinematics for quest givers, when you accept and turn in. These are pretty simple, just some camera, perhaps move heads or something, stuff like that, some will be more advanced but most won't.
- Boss cinematics. When you engage a boss for the first time there will be a cinematic. If you wipe and try again the cinematic won't come again (to save time).
- Perhaps intro and ending cinematics of the campaign. Like an introduction to the story and stuff. And what happens with Azeroth after you are done. These will be pretty long cinematics with effects and stuff.
I am also in need of a lead Triggerer. What will you do?
- Check through basic triggers I make and make them leakless and effecient (or you can make all triggers if you like) These includes quests, basic boss fights, hero spells, hero revivals etc.
- Advanced Boss fights. You will make good looking effects and working spells for bosses in addition to reset system, wipe etc.
- More advanced map triggers. For example the Firelands you will take over more and more of the map. If possible change the fiery, rocky ground into grass and spawn trees and stuff, making it into a nature realm. Stuff like that
Model creator (optional).
- Create unit/hero models, doodads, spell models, effect models. Stuff like this
Most to give a more unique feeling to the campaign, but not necessary, just if anyone feels like doing anything like this
Last thing is someone to build up ideas with.
- Gameplay
- Professions, how will they work?
- Bosses, what spells? How to make each boss unique but still challenging for a single player.
- Hero spells. There are 12 Heroes. How will we give them unique playstyles while still making them being able to beat the same bosses?
- Creeps. Not only bosses should be tactical. Normal creeps in dungeons will sometimes need tactics aswell. Perhaps interactive environment? Ideas needed
That is all for now. Just ask in this thread if you are interrested and want more info Thanks for taking your time reading