- Joined
- Aug 11, 2009
- Messages
- 605
You can find a link to the ORPG in my signature
You will design Boss fights that ranges from very easy to very hard ones. You must have knowledge in making leakless and bug-free triggering (GUI or Jass doesnt matter). They do not have to be spectacular when it comes to great effects and stuff, just work properly.
An example:
Boss gains 5% increased damage every 5 sec (stacks to 100). If a player destroys one of the four Rune Stones in the room, the stacks are removed.
Boss also has a slam which deals 20 damage to the target and 100 damage to all allies of the target within 200.
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I also want you to make a reset system for the Bosses (for the example above this would mean return him to starting point, full health & mana, recreate all destroyed Rune Stones).
I was thinking just make a region over the Boss room, if the Boss leaves the room it will walk back to starting point (becoming invulnerable) and when he reaches the starting point he resets.
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If you are interested I will send you the map for you to test and see if it is something you want to be part of.
Thanks for taking your time reading this, also if you are interested in doing more triggering for the project just let me know
You will design Boss fights that ranges from very easy to very hard ones. You must have knowledge in making leakless and bug-free triggering (GUI or Jass doesnt matter). They do not have to be spectacular when it comes to great effects and stuff, just work properly.
An example:
Boss gains 5% increased damage every 5 sec (stacks to 100). If a player destroys one of the four Rune Stones in the room, the stacks are removed.
Boss also has a slam which deals 20 damage to the target and 100 damage to all allies of the target within 200.
---
I also want you to make a reset system for the Bosses (for the example above this would mean return him to starting point, full health & mana, recreate all destroyed Rune Stones).
I was thinking just make a region over the Boss room, if the Boss leaves the room it will walk back to starting point (becoming invulnerable) and when he reaches the starting point he resets.
---
If you are interested I will send you the map for you to test and see if it is something you want to be part of.
Thanks for taking your time reading this, also if you are interested in doing more triggering for the project just let me know