Changelog v1.24e
General
-New Game Mode "-rush"
allows the host to determine the speed that favor is obtained, if you type "-rush 10" you will obtain 10 favor every interval from each control area,
the default value for simply typing -rush without a number is 5.
-All units have the luck factor taken out of their attacks, Attack dice's have been removed and replaced with static numbers.
eg. Units that may have done 20-40 damage, now simply do 35 damage
-Cavalry armor now takes 150% damage from Infantry attacks, down from 200%
Fire
-Fixed the message for launching a volcano guard from saying "u guard"
-Fixed the bug where volcanic hide was always active on volcano guards
Light
-Reworked Light Veil, effect is now divided by the number of nearby veilers, instead of setting value to 0
-Reworked Costs and Harvesting system for light to allow easier balancing.
-Reduced Light Veilers damage to 20, down from 41
-Cast time for God of Light's Light Speed increased to 7 seconds, up from 3 seconds
Air
-Arch units cannot immediately fly at the start of the game, the air player must research "Rites of Passage" to gain the ability to fly, this allows other players to grab control points early on without air immediately dominating the race.
-Air buildings have been given 1 move speed to allow group seperation to disperse flying buildings apart, to prevent structure stacking.
-Old gust and new gust are now both on the Wind Callers, New gust has been renamed to Wind Torrent.