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Element Tower Defense 4.4

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Level 11
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Apr 13, 2006
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353
It seems there is still a good base of players for the WC3 version of ETD. I certainly get more questions on it than the SC2 one. To this end, I have decided to provide an update for you guys.

Here I would really appreciate it if you guys could post changes you want to see. The last official version was 4.3b. Anything and everything is up for grabs so don't restrain yourself.
 
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Level 11
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Apr 13, 2006
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Update ftw! Hope it gets released any time soon, because we're ETD players, and I was surprised to see this thread. +repped and good luck with finding a coder.

Glad to have your interest!

Upon reinstalling WC3 I noticed there are a lot of bots. I was hoping some guys here would be kind enough to provide hosting for me. I can provide the CD Keys.
 
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Apr 13, 2006
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Copied from my email to the coder. Here are some new tower ideas.

Quantum Beam (EL) - Each attack this tower makes spawns a blade of energy that
makes one full rotation. There should be two modes, fast and slow. Fast has a 1 second rotation
while slow takes 3 seconds (but does slightly more than 3x damage). The
player should be able to toggle the mode via abilities on the tower. The
radius of the blade should be 700. The width should be reasonable, I'm not
sure what at the moment.

Evaporate (FW) - Think of Echo Slam on the Tauren in DotA. Imagine a fan of
knives being cast centered on the tower. Then, each unit hit by that
original fan of knives will have a fan of knives cast centered on them. Of
course, we won't actually be using fan of knives spell.

Pressure (DNW) - This tower should allow the player to modify attack
speed/splash radius with two abilities. So you could make the tower attack
slower but gain a larger splash, and vice versa. There should be four
states to choose from (0.31, 0.66, 1, and 1.5 attack speed).

Phasing (ENW) - Every 3 seconds of attacking this tower loses 20% damage.
Maximum loss is 60%. This would not be based on number of attacks, only on
duration in seconds. Negative bonus resets after 3 seconds of not
attacking. Tower should have an ability that prevents it from attacking
for 3 seconds.

Erupt (EW) - This would basically be a slow moving non-homing projectile that
does epicenter like damage. There would be three different damage amounts
depending on if you are a small, medium, or large distance away from the
center of impact. This tower should also have an option to force it to
attack the same spot over and over, luckily WC3 has attack ground :).
 
Level 12
Joined
Dec 20, 2011
Messages
884
Copied from my email to the coder. Here are some new tower ideas.

Quantum Beam (EL) - Each attack this tower makes spawns a blade of energy that
makes one full rotation. There should be two modes, fast and slow. Fast has a 1 second rotation
while slow takes 3 seconds (but does slightly more than 3x damage). The
player should be able to toggle the mode via abilities on the tower. The
radius of the blade should be 700. The width should be reasonable, I'm not
sure what at the moment.

Evaporate (FW) - Think of Echo Slam on the Tauren in DotA. Imagine a fan of
knives being cast centered on the tower. Then, each unit hit by that
original fan of knives will have a fan of knives cast centered on them. Of
course, we won't actually be using fan of knives spell.

Pressure (DNW) - This tower should allow the player to modify attack
speed/splash radius with two abilities. So you could make the tower attack
slower but gain a larger splash, and vice versa. There should be four
states to choose from (0.31, 0.66, 1, and 1.5 attack speed).

Phasing (ENW) - Every 3 seconds of attacking this tower loses 20% damage.
Maximum loss is 60%. This would not be based on number of attacks, only on
duration in seconds. Negative bonus resets after 3 seconds of not
attacking. Tower should have an ability that prevents it from attacking
for 3 seconds.

Erupt (EW) - This would basically be a slow moving non-homing projectile that
does epicenter like damage. There would be three different damage amounts
depending on if you are a small, medium, or large distance away from the
center of impact. This tower should also have an option to force it to
attack the same spot over and over, luckily WC3 has attack ground :).

Yay, new towers. :ogre_haosis:
 
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