1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  5. The Lich King has a new champion. The results for the 19th Icon Contest are here!
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Element TD Survivor 4.3b

Submitted by Karawasa
This bundle is marked as approved. It works and satisfies the submission rules.
What is Element Tower Defense?

Element TD is an eight player Warcraft III Custom Game. Following the tradition of past Tower Defenses, invading hordes follow a specific path from start to finish. Towers must be built, creeps must be killed, victory must be earned!

A Proliferation of Strategy: Earth, Fire, and Water...

Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defense gameplay.

Whereas traditional Warcraft 3 Tower Defenses overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element.

Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps.

The circle of elements goes as follows:
Light > Darkness > Water > Fire > Nature > Earth > ... Light

Is That All?

Element TD retains a unique form of leveling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element.

These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD.

The Devil's in the Details...

Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain.

Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD.

Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians.

Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 Fire + Water dual-element tower.

The Rich Get Richer?

While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management.

In allowing some gold to accumulate, you may find that early level creeps sneak past your defenses; however, Element TD does not trade off money lost in kills for money gained by hoarding.

Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defense games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you.

To reach the end of Element Tower Defense, all 60 waves must be completely defeated.

At the End of the Road there Lies a Dark and Disturbing Victory...

Visit the site at http://www.eletd.com
Contents

Element TD Survivor 4.3b (Map)

Reviews
Moderator
15:25, 11th Jul 2009 PurplePoot: A quite famous and well-respected map which doesn't really need another review to tell people it's awesome. Rated Highly Recommended based on user input, fame, and quality ingame.
  1. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Can you elaborate on all three?

    1. You realize that Draft Pick is basically All Pick with some elementals and towers removed from the game right?

    2. I could not confirm this, in fact my testing shows otherwise. Replay?

    3. Huh? Never ran into this. Replay?
     
  2. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    4.2d Released!

    Changelog:

    -Fixed "Towers Stop Attacking!" bug
    -Fixed the location you could build on Blue's path
    -Fixed 1 hp Karawasa's essence
    -Interest upgrade cap decreased from 2 to 1 in random mode
    -Ronald upgrade interval changed from 10/20/30/50/75/100/150/200/300/400/500/750/1000/1250/1500/2000 to 10/20/30/40/50/75/100/125/150/200/250/300/350/425/500
    -Ronald "Sudden Death" spread over three instances...resurrection at 75, healing at 250, mechanical at 500
    -Changed texttag display of bounty to WC3 default (for performance)
    -Added texttag display for mechanical countdown (uses WC3 default)
    -Added texttag display for Napalm (Flamethrower) (uses custom)
    -Texttag displays are now local to the player (i.e. you only see your texttags)
    -Tower texttag display duration shortened from 0.75 to 0.5 seconds
    -Fade point for all texttags (custom ones) from 66% of duration to 80% (for performance)
    -Added texttag display for Douse (Tidal) (uses WC3 default)
    -Added texttag display for Wrath (Zealot) (uses WC3 default)
     
  3. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    4.2e Released!

    Changelog:

    -Fixed the kick system
    -Fixed lag with electricity tower
    -Various performance optimizations
    -Undead reincarnation time from 5 to 3 seconds
     
  4. mikey4555

    mikey4555

    Joined:
    Mar 29, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Awesome TD

    I must say, this is by far one of the best TD's i've ever played. GJ Karawasa & plus rep.

    I could play this over and over and not get bored.
     
  5. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    4.3 Released!

    Changelog:

    -Added a 5 second fade in cinematic with web address
    -Fast creeps now move at normal speed and speed up periodically instead (see below)
    -Added 6 abilities to the builder by default via items (see below), "Disable Weapons" mode removes them
    -Added new creep type "Image" (see below)
    -Ronald upgrade system tweaked (see below)
    -Balanced bounty (see below)
    -Nerfed Life to 1500 damage down from 1625 damage
    -Fixed multiple Trickery autocast issue
    -Nerfed Hail to 1140 damage down from 1200 damage
    -Shortened singleplayer dialog menu by eliminating multiplayer only options

    **Builder Weapons**
    -Builders have 600 mana with 1 mana per second regen, the six abilities are cast via items
    -Heal creeps in 500 AoE for 25% of max HP instantly, 300 mana cost
    -Give creeps max armor in 500 AoE for 5 seconds, 300 mana cost
    -Give creeps max speed in 500 AoE for 5 seconds, 300 mana cost
    -Steal 4% of target player's (builder) gold, 150 mana cost
    -Put target builder to sleep for 5 seconds, 150 mana cost
    -Instantly sell target tower (giving full refund), 150 mana cost

    **Image**
    -When this creep has full mana (15), it will spawn an image the next time it is damaged
    -Image lasts 5 seconds and takes normal damage, image doesn't leak or give gold
    -Levels 13, 23, 27, 38, 42, 51, 57

    **Fast**
    -When this creep reaches full mana (3), it will burst for one second
    -Burst gives 100% increased move speed

    **Bounty Balance**
    -The base number used in the calculation of bounty is now variable depending on difficulty level
    -VH is 1.1, this was the past default value
    -H is 1.0985, N is 1.097, E is 1.095, VE is 1.0925
    -Bounty is equal to Base^(Level-1)

    **Ronald**
    -Gains Undead at 75 killed
    -Gains Image at 200 Killed
    -Gains Healing at 350 Killed
    -Loses Image, Gains Mech at 500 killed
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,069
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Cool map.

    I like the way blood goes on the floor :X.
    What's interest for ?
    I would like to see some random start locations. At first I didn't know where the creeps would come (you could change one of the portal's color or something). :thumbs_up:

    I see your not a team playa'.
     
    Last edited: Aug 7, 2010
  7. norse33

    norse33

    Joined:
    Aug 3, 2010
    Messages:
    4
    Resources:
    0
    Resources:
    0
    This map is so easy i can play it with my eyes tied :D.But its a great map fun too. :goblin_yeah:
     
  8. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Happy New Years!

    Changelog:

    -Fixed the can't attack images bug
    -Reduced level three elemental boss HP to 37500 from 75000 (Karawasa's Essence to 75000 from 150000)
    -Made "builder weapons" optional through Super Weapons mode
    -Added periodic advertisement of SC2 version
    -Removed both buildable spots in Blue's area
    -Changed Mushroom to a boomerang type attack
    -Change Vapor to an AoE chain reaction type attack
    -Changed Oblivion to a reload ammo type attack
    -Changed Poison to an increase AoE overtime type attack
    -Fixed builder for one of the beta leaders
    -Fixed the trickery tower no clone bug
    -Changed countdown timers (see below)

    **Countdown Timers**
    (VE-VH)
    Level 1-20 = 15/12/9/6/3
    Level 21-40 = 20/16/12/8/4
    Level 41-60 = 25/20/15/10/5
     
  9. Eldubs

    Eldubs

    Joined:
    Sep 17, 2010
    Messages:
    1,370
    Resources:
    7
    Packs:
    1
    Maps:
    6
    Resources:
    7
    Great map, must to download!
     
  10. epicnightwolf

    epicnightwolf

    Joined:
    Jul 28, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Exelent Td map ...
     
  11. Sir_Treyor_9000

    Sir_Treyor_9000

    Joined:
    Aug 6, 2011
    Messages:
    12
    Resources:
    0
    Resources:
    0
    Help me! I can't play this map on my game! What should I do? :ogre_rage:
     
  12. Eldubs

    Eldubs

    Joined:
    Sep 17, 2010
    Messages:
    1,370
    Resources:
    7
    Packs:
    1
    Maps:
    6
    Resources:
    7
    Different WC version?
     
  13. Sir_Treyor_9000

    Sir_Treyor_9000

    Joined:
    Aug 6, 2011
    Messages:
    12
    Resources:
    0
    Resources:
    0


    No, that can't be it 'cuz I have TFT but it still won't work. Heck, now I can't even select players almost the whole time! I can't do anything with it! I wonder if there's some sort of glitch... :ogre_icwydt:
     
  14. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
    Resources:
    2
    Maps:
    2
    Resources:
    2
    This has started up again. A 4.4 is coming :).
     
  15. Trojan_PwNeR

    Trojan_PwNeR

    Joined:
    Jan 11, 2012
    Messages:
    61
    Resources:
    0
    Resources:
    0
    A ETD Bot is running /whois ETD to join it.
     
  16. Streak

    Streak

    Joined:
    Mar 30, 2014
    Messages:
    199
    Resources:
    0
    Resources:
    0
    I have review the map a lot of times seance the first version came out I have to say that this map is a lot of fun I mean tons of fun in multiplayer .
     
  17. animewidri2

    animewidri2

    Joined:
    Oct 20, 2013
    Messages:
    186
    Resources:
    0
    Resources:
    0
    This is an Amazing map!!!!!!! <3 <3 <3 <3
    I love it!!!! <3
     
  18. kellym0

    kellym0

    Joined:
    Nov 28, 2009
    Messages:
    849
    Resources:
    51
    Models:
    49
    Skins:
    1
    Tutorials:
    1
    Resources:
    51
    this maps pretty dope 9.5/10
     
  19. BiroN

    BiroN

    Joined:
    Sep 10, 2013
    Messages:
    359
    Resources:
    0
    Resources:
    0
    A great TD. Probably one of the best. Almost always fun to play. Very well done.
     
  20. TheLordOfChaos201

    TheLordOfChaos201

    Joined:
    Jul 2, 2011
    Messages:
    1,732
    Resources:
    0
    Resources:
    0
    This game could be good if it was a team game, playing single on your own private area is lame. I might as well play the game alone and by playing it alone it's already 2x as boring.

    There is no real tactic in this game, I was able to kill 4 randals on the hardest difficulty simple because I used the nature life combination. I don't understand why this game is so popular