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Element TD Survivor 4.3b

Submitted by Karawasa
This bundle is marked as approved. It works and satisfies the submission rules.
What is Element Tower Defense?

Element TD is an eight player Warcraft III Custom Game. Following the tradition of past Tower Defenses, invading hordes follow a specific path from start to finish. Towers must be built, creeps must be killed, victory must be earned!

A Proliferation of Strategy: Earth, Fire, and Water...

Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defense gameplay.

Whereas traditional Warcraft 3 Tower Defenses overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element.

Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps.

The circle of elements goes as follows:
Light > Darkness > Water > Fire > Nature > Earth > ... Light

Is That All?

Element TD retains a unique form of leveling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element.

These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD.

The Devil's in the Details...

Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain.

Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD.

Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians.

Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 Fire + Water dual-element tower.

The Rich Get Richer?

While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management.

In allowing some gold to accumulate, you may find that early level creeps sneak past your defenses; however, Element TD does not trade off money lost in kills for money gained by hoarding.

Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defense games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you.

To reach the end of Element Tower Defense, all 60 waves must be completely defeated.

At the End of the Road there Lies a Dark and Disturbing Victory...

Visit the site at http://www.eletd.com
Contents

Element TD Survivor 4.3b (Map)

Reviews
Moderator
15:25, 11th Jul 2009 PurplePoot: A quite famous and well-respected map which doesn't really need another review to tell people it's awesome. Rated Highly Recommended based on user input, fame, and quality ingame.
  1. Billy the Cat

    Billy the Cat

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    My favorite td by far and one of the few td's I actually care for :)

    Gameplay is a huge improvement compared to all those td's focusing on having a lot of boring towers rather than some really interesting ones. I think it's good that you wont lose gold due to leaking (resulting in more leaks) and interest keeps things interesting compared to my bad puns. Terrain has been well done (gratz ~Void~) and at least the maze is not unnecessarily huge.

    Only downside is that some spells like that Bat Wave could get laggy and I don't like scare Ronalds, but that's not keeping me from giving a 5/5 for this awesome map :)
     
  2. Chaotic

    Chaotic

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    May 25, 2009
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    Best Tower Defense game i ever played :D
     
  3. Karawasa

    Karawasa

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    Glad you guys are enjoying the 4.1. The gears are rolling again towards a 4.2 release.
     
  4. Karawasa

    Karawasa

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    Version 4.1b released for patch 1.24 compatibility.
     
  5. mnib

    mnib

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    May 22, 2009
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    this map is nice
     
  6. Narrat0r

    Narrat0r

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    Now, THIS is a TD. 10/10
     
  7. DoOs_101

    DoOs_101

    Joined:
    Aug 7, 2004
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    Garr!!!! guess I wasn't the first to fix my map :cry:
     
  8. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
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    334
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    4.2 Released!

    Changelog:

    -Added new gamemode: Draft Pick
    -Reworked Magic/Sorcery/Wizardry to function with buffs correctly (DF)
    -Reworked Quark/Electron/Atom to function with buffs correctly (EL)
    -Reworked Flesh Golem/Patchwork Abomination Tower (ENW)
    -Reworked Flamethrower/Flamespewer Tower (DEF)
    -Reworked Disease/Decay/Death Tower (DN)
    -Reworked Oblivion/Necromancy Tower (DLN)
    -Reworked Poison/Pollution/Pestilence Tower (DW)
    -Reworked Vapor/Mist/Steam Tower (FW)
    -Reworked Mushroom/Toadstool/Fungus Tower (EN)
    -Added a zoom library, type in -zoom xxxx (500-3000) to zoom in (lower value) or out (higher value). 1700 is the default.
    -Added Game Time to multiboard
    -Added "Sudden Death" for Ronald round at 2000 kills (becomes Undead/Healing/Mechanical and leaks for 3 lives)

    -Tier 3 dual support down to 120%
    -Tier 1 triple support to 10%
    -All instances of 1100 range changed to 1125
    -Napalm duration buffed to 3 seconds from 2 (DEF)
    -Flame buffed to 150 damage up from 120 (FN)
    -Voodoo/Witchcraft range buffed to 700 up from 500 (DFN)
    -Tidal/Tsunami reverted to 0.31 speed and 10 attacks to charge (LEW)
    -Zealot/Fanatic changed to 1 speed and 11%/20 cap on ability, changed range to 900, up from 700 (EFW)
    -Laser/Phasor reverted to 0.31 speed (DEL)
    -Flame/Solar/Sun changed to 0.66 speed (FN)
    -Shrapnade (Gunpowder/Mortar/Vulcan) is now homing (DE)
    -Hail/Comet to 1125 range from 900, and 3 targets from 5 (DLW)
    -Hail buffed to 1200 damage from 750 (DLW)
    -Buffed Spew Acid (Corrosion (DFW)) and Faerie Fire (Enchantment (ELN)) to 3 armor penalty
    -Hydro/Spout/Geyser (EW) and Quaker/Earthshaker (EFN) now have "fairer" randomization
    -Buffed Shrapnade (Gunpowder) to 150 damage from 133 (DE)
    -Disease/Decay/Death range to 500 from 900 (DW)
    -Disease damage to 500 from 375 (DW)
    -Autocast added to Tidal/Tsunami Tower (LNW)

    -Extreme Mode indicator removed, you can now build there too
    -Difficulty selected by the host is now MINIMUM difficulty for all players in the game
    -One life now counted as "full life" in Extreme Mode
    -Mechanical creeps now play a blinking animation at 9/10/11 mana to give some indication of "going off"

    -Fixed creep "stutter" when towers massed or speed too high
    -Buildable on path bug for area 7 fixed
    -Problems with Race Mode fixed
    -Fixed attack delay after casting an ability for Magic/Sorcery/Wizardry (DF), Mushroom/Toadstool/Fungus (EN) and Hail/Comet (DLW)
    -Element Query (on your builder) does not have a useless ability anymore
    -Fixed maximum HP for Elementals/Ronalds
    -Added message to announce round clear
    -Added gold effect (like interest) above creeps when killed
    -Removed "Not Enough Votes" message
    -Singleplayer now has the same dialogs as if you were hosting the game
    -Fixed position of default essences (the free ones)
    -Fixed a bug when players left during loading that ended a game unexpectedly

    -Optimized spawn performance throughout the game
    -Optimized floating text and prevented limit cutoff
    -Optimized trigger dealing with random bosses, hopefully reduced spawning lag
    -Optimized loading time slightly
    -Hopefully fixed the rare "towers stop attacking etc." bug
    -Optimized kick system, now uses -kick only
    -Fog removed for better compatibility with zooming and also performance increase
    -Optimized Same Random trigger just a tiny bit

    -Added new effect for Quaker/Earthshaker Tower (EFN)
    -Added new effect for Radius/Orbit Tower (DFL)
    -Added new effect for Nova/Supernova Tower (FLN)
    -Added new effect for Vapor/Mist/Steam Tower (FW)
    -New effects for Impulse (FNW), Radius (DFL), Periodic (DWFNEL), Flamethrower (DEF)
    -Added attack animation to Disease/Decay/Death Tower (DN)
    -Improved tooltips for Vapor/Mist/Steam Tower (FW)
    -Improved tooltips for Polar/Ice Age Tower (ELW)
    -Fixed Sunburn tooltip error (FN)
    -Fixed Orbit (upgrade) tooltip error (DFL)
    -Fixed Focus (Laser) tooltip error (DEL)
    -Incantation build tooltip error fixed (ELN)
    -Various other tooltip improvements and fixes
    -Electron model changed (EL)
    -Steam model changed (FW)
    -Impulse projectile scale reduced (FNW)
    -Changed texttag color of Impulse/Velocity (FNW), Laser/Phasor (DEL) and Quark/Electron/Atom (EL)
    -Slight color tint change for Electricity/Lightning/Energy (FL)
    -Pure Essence model changed
    -Returned Attack/Stop/Patrol/Hold/Move icons back to default
    -Interest texttag duration increased to 1.5 seconds from 1
    -Updated "Element Query" icon
    -Stopped "You're the last survivor" message from popping up multiple times
    -Added message to announce round clear
    -Added gold effect (like interest) above creeps when killed
    -Added new effect for Mechanical Creeps
    -Order of elements in map description fixed

    -meateor, Deaod added to credits
     
  9. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
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    hiho,

    ok, normally i dont really like TD maps,
    but you just did such a great job on this map,
    that i want you to +rep for it.^^

    Robbepop
     
  10. Alkatrazz

    Alkatrazz

    Joined:
    Nov 15, 2009
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    Why why why, I want this map, but I can't open the map -.-
     
  11. Deaod

    Deaod

    Joined:
    Nov 18, 2007
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    Cant open? What are you trying to do?
     
  12. KeLeNoR

    KeLeNoR

    Joined:
    Dec 18, 2008
    Messages:
    79
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    I never say good comments for maps easily.
    Most times i found more cons than pros.
    But this time, as i say the bad things, i will tell the good things, too.. ITS AWESOME!
    My favorite TD i ever played.
    However (there comes the cons) the old ELement TD was better i thing in some ways as the Lazer tower and the Rainbow Tower Where my favorite Towers and in new versions i cant find the rainbow and the Lazer Tower is completly Destroyed.
    Also, i cant build towers that well as in the old terrain.

    But i will keep saying.
    IT IS THE BEST TD EVER MADE!
    Just awesome! Needs some things to fix wich are not big problem.

    9/10

    94/100.

    Vote for Approved.
     
  13. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
    Messages:
    334
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    4.2b Released

    Changelog:

    -Optimized TextSplats (floating text)!
    -Fixed Comet tower
    -Fixed Necromancy tower
    -Fixed construction cancel abuse with clones
    -Fixed loss of interest and message display when players leave after being the last survivor
    -Fixed "Switch" (Vapor Tower) hotkey conflict
    -Fixed timed out difficulty selection (now sets to minimum possible)
    -Fixed Sunburn (Flame) text display not decrementing
    -Removed text display from Napalm (Flamethrower)
    -Various performance optimizations
    -First to clear round message only shows in multiplayer now
     
  14. TwistedImage

    TwistedImage

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    Oct 31, 2009
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    I haven't played this for a while, but 5/5 and +rep because it's simply awesome. I'd host it if I still could.
     
  15. EMPerror

    EMPerror

    Joined:
    Feb 27, 2008
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    221
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    well, said it before (and rated it before) but i have a few strange bugs to report

    1. One guy had built an awesome defense, and it was clear that he would get the most ronald kills. However, at the ronald stage, his towers didn't attack at all!
    2. I was going for the DNEF build... starting with N so i can get E and then D = slow which can carry on until the next lumber at which i finish my build. H
    However, the fire element was missing! I didn't know what to get so i got water and i lost a few levels later.
    Why the hell was the fire element missing?
     
  16. Karawasa

    Karawasa

    Joined:
    Apr 13, 2006
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    334
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    Maps:
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    4.2c Released!

    Changelog:

    -Added a minimum range of 500 to Impulse/Velocity towers
    -Buffed Fire to 12 damage from 11
    -Yet another performance tweak to TextSplats
    -Minor bug fix for TextSplats (regarding fading)
    -TextSplats (combat ones) are now slightly larger but last a shorter duration
    -Changed color of Quantum Beam TextSplat
    -Added autocast option to Magic/Sorcery/Wizardry and Hail/Comet towers
     
  17. kenny_zombie

    kenny_zombie

    Joined:
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    the newest version 4.2c still has that bug where towers randomly stop attcking all togethere... (exept casting towers)
    its sometimes called a rare bug but it has happend to me the last 5 or 6 times i played this map... for me it this map is unplayable... maybe it is becasue i played easy mode and always get pretty far in the game but at some time my towers always stop attacking
    here is a replay attachment where the bug also takes place. please fix it.
     

    Attached Files:

  18. ironinferno

    ironinferno

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    Apr 1, 2009
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    found a bug where tower stop atking
     

    Attached Files:

    • bug.w3g
      File size:
      204 KB
      Views:
      132
  19. Billy the Cat

    Billy the Cat

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    The stop attacking bug happened to me around the Hydra wave.
     
  20. ironinferno

    ironinferno

    Joined:
    Apr 1, 2009
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    Full List Of bugs i Found personally.


    ------------------------
    Minors:
    ------------------------
    1. Draft Pick is Equal To All Pick . So Basically draft pick doesnt work
    2. On normal mode , purple normal difficulty is really Very Easy.
    3. orange doesnt have nature.

    Major:

    tower stop attacking creeps.