Efreet

In Game
EfreetShowcase2.jpg


Efreet model you can use as anything from a boss named Salrashek the Omnipotent to a summonable 180 second elemental for a demonic faction. Created for a Heroes of Might and Magic mod made by Virrelan, check it out.
Team colors included.
Custom icon available and no extra textures needed for the model to work in-game, all textures are in Warcraft 3: TFT.
Please credit me if you use this model.


Enjoy!

Keywords:
demon, elemental, fire, efreet, heroes of might and magic, homm, fantasy
Previews
Contents

Efreet (Model)

Efreet Icon (Icon)

Reviews
Mister_Haudrauf
Everything is done. Approved. I know, but better be nitpicky than not. :ogre_haosis:
Great model, I wonder if there is a model in the form of a lamp, it occurred to me, for example, when Efreet dies, loose a lamp that allows you to summon him whenever you want.
:infl_thumbs_up:
 
Sexy. Both this one and the genie.
Keep up the amazing work!

Thank you! Already working on more stuff.


Holy cow these are *perfect* for Warcraft. And are those custom animations?

The rig I used is an optimized vanilla WoW rig to keep the classic "wonky" animation style but still give it a unique feel among other elementals and hovering units.


im so glad that they are still being done classic models and that still be found good soul which those models create. :D

Kind words, thank you!


Loving the callback to HoMM 3 :)

Are you planning on bringing any other HoMM concepts to life?

I made the Djinn and Efreet for a friend who is working on a Homm3 inspired Warcraft 3 mod :)
It is very likely that I will create more Heroes themed models in the future.


Great model, I wonder if there is a model in the form of a lamp, it occurred to me, for example, when Efreet dies, loose a lamp that allows you to summon him whenever you want.
:infl_thumbs_up:
Would it be too unbalanced if the summoned unit were a hero? XD

It could easily be an ult like the Dreadlords Infernal or Bloodmage Phoenix. Thinking a fire-wielding battlemage in middle eastern style, would be cool.

When the Efreet dies he does leave a lamp in his Death animation. I guess one could use it as a basis for a lamp model?

I could create a separate model for the lamp with some glow and smoke effects.
 
Last edited:
The rig I used is an optimized vanilla WoW rig to keep the classic "wonky" animation style but still give it a unique feel among other elementals and hovering units.

...

I could create a separate model for the lamp with some glow and smoke effects.
Very cool! I think you succeeded (though I'm curious why you named one "Stand Channel Second" when there's no "First".

...

Definitely! I noticed the lamp at the end of the Death anim (very clever), but having it be it's own model would be neat/useful.

And/or, as a set of "Alternate" anims ("Stand Alternate"), or "Sleep", so it can Transform between the two (either as a controllable unit, or as a basic Creep). Or both! : )
 
Like the Djinn. Nice Model and all. However it has several issues, not huge, but they still need to be adressed:

- It has several GlobalSequences who are unused and one who has even zero length.

- It has no Collisionspheres to speak of.

- Also for the lamp staying behind. Please make it disappear too. Or do something different with it. Your choice.

------------------------------------
Set to Awaiting Update.
 
Like the Djinn. Nice Model and all. However it has several issues, not huge, but they still need to be adressed:

- It has several GlobalSequences who are unused and one who has even zero length.

- It has no Collisionspheres to speak of.

- Also for the lamp staying behind. Please make it disappear too. Or do something different with it. Your choice.

------------------------------------
Set to Awaiting Update.

Updated with -no Global animations
-Collision Sphere
-New Decay Animation
 
Back
Top