Efreet

This bundle is marked as approved. It works and satisfies the submission rules.
In Game


Efreet model you can use as anything from a boss named Salrashek the Omnipotent to a summonable 180 second elemental for a demonic faction. Created for a Heroes of Might and Magic mod made by Virrelan, check it out.
Team colors included.
Custom icon available and no extra textures needed for the model to work in-game, all textures are in Warcraft 3: TFT.
Please credit me if you use this model.


Enjoy!

Keywords:
demon, elemental, fire, efreet, heroes of might and magic, homm, fantasy
Previews
Contents

Efreet (Model)

Efreet Icon (Icon)

Reviews
Mister_Haudrauf
Everything is done. Approved. I know, but better be nitpicky than not. :ogre_haosis:
Level 5
Joined
Jul 17, 2018
Messages
144
Great model, I wonder if there is a model in the form of a lamp, it occurred to me, for example, when Efreet dies, loose a lamp that allows you to summon him whenever you want.
:infl_thumbs_up:
 
Level 10
Joined
Mar 1, 2017
Messages
79
Sexy. Both this one and the genie.
Keep up the amazing work!

Thank you! Already working on more stuff.


Holy cow these are *perfect* for Warcraft. And are those custom animations?

The rig I used is an optimized vanilla WoW rig to keep the classic "wonky" animation style but still give it a unique feel among other elementals and hovering units.


im so glad that they are still being done classic models and that still be found good soul which those models create. :D

Kind words, thank you!


Loving the callback to HoMM 3 :)

Are you planning on bringing any other HoMM concepts to life?

I made the Djinn and Efreet for a friend who is working on a Homm3 inspired Warcraft 3 mod :)
It is very likely that I will create more Heroes themed models in the future.


Great model, I wonder if there is a model in the form of a lamp, it occurred to me, for example, when Efreet dies, loose a lamp that allows you to summon him whenever you want.
:infl_thumbs_up:
Would it be too unbalanced if the summoned unit were a hero? XD

It could easily be an ult like the Dreadlords Infernal or Bloodmage Phoenix. Thinking a fire-wielding battlemage in middle eastern style, would be cool.

When the Efreet dies he does leave a lamp in his Death animation. I guess one could use it as a basis for a lamp model?

I could create a separate model for the lamp with some glow and smoke effects.
 
Last edited:

Kyrbi0

Arena Moderator
Level 35
Joined
Jul 29, 2008
Messages
8,725
The rig I used is an optimized vanilla WoW rig to keep the classic "wonky" animation style but still give it a unique feel among other elementals and hovering units.

...

I could create a separate model for the lamp with some glow and smoke effects.
Very cool! I think you succeeded (though I'm curious why you named one "Stand Channel Second" when there's no "First".

...

Definitely! I noticed the lamp at the end of the Death anim (very clever), but having it be it's own model would be neat/useful.

And/or, as a set of "Alternate" anims ("Stand Alternate"), or "Sleep", so it can Transform between the two (either as a controllable unit, or as a basic Creep). Or both! : )
 
Level 22
Joined
Mar 14, 2014
Messages
1,217
Like the Djinn. Nice Model and all. However it has several issues, not huge, but they still need to be adressed:

- It has several GlobalSequences who are unused and one who has even zero length.

- It has no Collisionspheres to speak of.

- Also for the lamp staying behind. Please make it disappear too. Or do something different with it. Your choice.

------------------------------------
Set to Awaiting Update.
 
Level 10
Joined
Mar 1, 2017
Messages
79
Like the Djinn. Nice Model and all. However it has several issues, not huge, but they still need to be adressed:

- It has several GlobalSequences who are unused and one who has even zero length.

- It has no Collisionspheres to speak of.

- Also for the lamp staying behind. Please make it disappear too. Or do something different with it. Your choice.

------------------------------------
Set to Awaiting Update.

Updated with -no Global animations
-Collision Sphere
-New Decay Animation
 
Top