- Joined
- Dec 25, 2018
- Messages
- 110
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Actions
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Set AllDamageGroup = (All players controlled by a User player)
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Player Group - Pick every player in AllDamageGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) slot status) Equal to Is playing
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Then - Actions
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Game - Display to (Player group((Triggering player))) for 22.00 seconds the text: ((PlayerHero[(Player number of (Picked player))] + ( + (( + ((Name of (Picked player)) + ))))) + (: + (String(DamageDealtGame[(Player number of (Picked player))]))))
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Else - Actions
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Custom script: call DestroyForce(udg_AllDamageGroup)
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This way I can show damage done to all players but its not sorted.
How can I sort DamageDealtGame[(Player number of (Picked player) array and still be able to show correct Player and Hero names?