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[Solved] Effect Sound Not Playing

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Level 17
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Feb 11, 2011
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Hello,

I have this minor issue where the sound for my effect does not play. This occurs in my hero picking system. The hero is moved instantly to the correct rect and the camera pans there instantly. However, the effect's sound (Mass Teleport - caster) does not play when I create the effect on the unit's origin. Here is the code:

JASS:
scope PickHero initializer onInit

    private function Actions takes nothing returns nothing
        local unit u = GetSoldUnit()
        local player p = GetOwningPlayer(u)
        local real x
        local real y
        call RemoveUnit(Hero_Selector[GetPlayerId(p)])
        call UnitPoolRemoveUnitType(Heroes, GetUnitTypeId(u))
        if IsPlayerInForce(p, Stormwind) then
            set x = GetRandomReal(GetRectMinX(Stormwind_Base), GetRectMaxX(Stormwind_Base))
            set y = GetRandomReal(GetRectMinY(Stormwind_Base), GetRectMaxY(Stormwind_Base))
        endif
        if GetLocalPlayer() == p then
            call PanCameraToTimed(x, y, 0)
            call ClearSelection()
            call SelectUnit(u, true)
        endif
        call SetUnitX(u, x)
        call SetUnitY(u, y)
        call SetUnitFacing(u, 270)
        call DestroyEffect(AddSpecialEffectTarget("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl", u, "origin"))
        set u = null
        set p = null
    endfunction

    private function Conditions takes nothing returns boolean
        if IsUnitType(GetSoldUnit(), UNIT_TYPE_HERO) then
            call Actions()
        endif
        return false
    endfunction

    private function onInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        call TriggerAddCondition(t, Condition(function Conditions))
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SELL)
        set t = null
    endfunction

endscope
Any ideas? This is strange because the sound does play in a slightly different version of this system in my other map.
 
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