• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Eejus EliminationTD v1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
An elimination Tower Defense with a slight twist - you can cast abilities on other people's waves as well as on your own. This is a TD that actually encourages PVP combat in unison with survival.

7/11/09 - First official version, first 8 races added..

Keywords:
eejus td tower defense
Contents

Eejus EliminationTD v1.2 (Map)

Reviews
19:15, 11th Jun 2010 ap0calypse: Rejected
im dont usually say horrible things about maps but....wow....one of the worst tds ive EVER played. oh wait i do like the fact that for what was it 13 mana someone can make an entire wave of creeps immune to ALL YOUR TOWERS f'in stupid.
 
oh i did but i like how DE immunize costs more then MAKING them immune. its great i see he immunes i de immune he immunes i de immune so on and so forth then i run out of mana on last cast and see HE IMMUNES. oh right then as soon as next lvl starts OH SHIT THEY ARE IMMUNE AGIAN oh and im waiting for mana to de immune them oh i got it finally cast deimmune soon as i do IMMUNE AGIAN! yeah thats an awsome game.
 
OH YEAH!!! well in that case you have my sincerest apologys. I am an ass and since it was not what i thought i give this map 4v4 way to go good map! Really was my bad i thought SI targered more like the DSI. In that case really am sry!
 
This map has serious issues that makes it almost unplayable. For example the player RED cannot even maze due to the parts of the sides being unbuildable, so the mobs can just walk right past, which is an instant lose for whoever picks that slot (all other slots can maze without issues).
 
Back
Top