Hey, I'm playing a mod where you get items in your inventory and throughout the game, the sell price of those items should vary. However the Gameplay Constants->Inventory - Sell Item Return Rate is set to 0.000. This predictably has the effect of selling everything at 0 gold. Can you modify this constant dynamically in-game with triggers? Another issue is that most of these items have Stats - Gold Cost: 0 which also hinders getting gold for selling.
The mod has a tab in "Optional Quests" that says: "The value of items sold in the Town Hall varies depending on the damage your towers deal. To get better values, increase the level of upgrades in your Town Hall. Some towers will make items sell for higher prices than others."
There is a good chance that this is not, or poorly, implemented, but do you guys see a way to implement this?
The mod has a tab in "Optional Quests" that says: "The value of items sold in the Town Hall varies depending on the damage your towers deal. To get better values, increase the level of upgrades in your Town Hall. Some towers will make items sell for higher prices than others."
There is a good chance that this is not, or poorly, implemented, but do you guys see a way to implement this?