- Joined
- Mar 31, 2004
- Messages
- 860
Name is not final.
Olof, Mecheon and I have started work on an Ecco inspired map.
Yes, that's Ecco the dolphin, savior of the Universe woo'ooo. Or was that Flash?
Anyway, a few specs followed by some alpha shots:
Cam locks to your dolphin by default, but you can turn that on and off through tying keywords.
Seabed level lets you pick up items, attack/feed on critters, and perform actions in deep water. You cannot attack units that are in higher water.
Midwater level lets you interact with units on that level. You cannot pick up items, or attack units on the seabed.
Changing depth costs 25 stamina but does not have a cooldown.
Olof, Mecheon and I have started work on an Ecco inspired map.
Yes, that's Ecco the dolphin, savior of the Universe woo'ooo. Or was that Flash?
Anyway, a few specs followed by some alpha shots:
- It's underwater, albeit faked underwater using some cunning fog, doodad and ambience effects.
- It will be multiplayer. Right now you can only play as a dolphin, but that may expand. I particularly like the idea of playable bad guys.
- We will be as faithful to the Ecco series as we can, but this is a translation into Warcraft, so expect a lot of changes.
- There's 2 'heights' of gameplay. One for sea bed, one for midwater level.
- Many enemy units are invisible. Yuo have to use sonar to reveal the units (unless they attack you anyway)
Cam locks to your dolphin by default, but you can turn that on and off through tying keywords.
Seabed level lets you pick up items, attack/feed on critters, and perform actions in deep water. You cannot attack units that are in higher water.
Midwater level lets you interact with units on that level. You cannot pick up items, or attack units on the seabed.
Changing depth costs 25 stamina but does not have a cooldown.