hi
i need some help on making a trigger that does this:
If your hero buys and certain Item just say its Wind walk.
Then your heros gets the ability to have windwalk as one of its abilities so every time he gets another level he can simply increase ww or any other skill the player has choosen for his hero.
My trigger is like this but wont work
Events
Unit aquires an item
Conditions
Triggering unit is a hero = true
Item type of(item being malipulated) = windwalk (custom made item based of claws of attack)
Actions (this is where i cant work it out help plz)
Unit add ability Wind walk (this only adds a level one wind walk, and doesnt let my hero as he levels beable to continue to increase the level of wind walk whish is what i want)
Hero - drop item being malipulated from triggering unit
Remove last droped item
any help on that ?
Also id like if some one could please lwt me no how i can make a repick hero trigger so a person can type - repick their current hero is removed and a they can pick a different one.
i need some help on making a trigger that does this:
If your hero buys and certain Item just say its Wind walk.
Then your heros gets the ability to have windwalk as one of its abilities so every time he gets another level he can simply increase ww or any other skill the player has choosen for his hero.
My trigger is like this but wont work
Events
Unit aquires an item
Conditions
Triggering unit is a hero = true
Item type of(item being malipulated) = windwalk (custom made item based of claws of attack)
Actions (this is where i cant work it out help plz)
Unit add ability Wind walk (this only adds a level one wind walk, and doesnt let my hero as he levels beable to continue to increase the level of wind walk whish is what i want)
Hero - drop item being malipulated from triggering unit
Remove last droped item
any help on that ?
Also id like if some one could please lwt me no how i can make a repick hero trigger so a person can type - repick their current hero is removed and a they can pick a different one.