Easy Trigger Request - @ all professionals: PLZ HELP !!
Hello, I just have 2 little trigger requests. Id be very thankful if anyone can take some time to build them together and upload an empty map with them.
Map Info: There are 2 teams à 3 players (Player 1-3 and Player 4-6)
1) I want when any of them leaves, his gold is devided among the other allys
// only the ones still in game
// when a player leaves his buildings and units remain in game (set up by me)
This is my trigger for what happens when a player leaves (in case this is not necessary for you, just ignore it)
This is what happens when a HQ is destroyed
This is the income trigger
Hello, I just have 2 little trigger requests. Id be very thankful if anyone can take some time to build them together and upload an empty map with them.
Map Info: There are 2 teams à 3 players (Player 1-3 and Player 4-6)
1) I want when any of them leaves, his gold is devided among the other allys
// only the ones still in game
// when a player leaves his buildings and units remain in game (set up by me)
This is my trigger for what happens when a player leaves (in case this is not necessary for you, just ignore it)
-
Spieler 1 leaves
-
Ereignisse
- Spieler - Spieler 1 (Rot) leaves the game
-
Bedingungen
- PlayerAlive[1] Gleich True
-
Aktionen
- Spiel - Display to (All players) the text: ((Name of (Triggering player)) + hat das Spiel verlassen!)
- Set PlayerLeft[1] = True
-
Spielergruppe - Pick every player in (All allies of (Triggering player)) and do (Actions)
-
Schleifen - Aktionen
- Spieler - For (Triggering player), turn Gemeinsame Einheiten Ein toward (Picked player)
- Spieler - For (Triggering player), turn Komplett gemeinsame Einheiten Ein toward (Picked player)
-
Schleifen - Aktionen
- Auslöser - Run SiegNiederlage <gen> (checking conditions)
-
Ereignisse
This is what happens when a HQ is destroyed
-
Spieler 1 HQ vernichtet
-
Ereignisse
- Einheit - |cFF008080Rebels Keep |r 0016 <gen> Stirbt
- Bedingungen
-
Aktionen
- Set PlayerAlive[1] = False
-
Einheitengruppe - Pick every unit in (Units in Rot <gen>) and do (Actions)
-
Schleifen - Aktionen
- Einheit - Explode (Picked unit)
-
Schleifen - Aktionen
-
Einheitengruppe - Pick every unit in (Units in Rot2 <gen>) and do (Actions)
-
Schleifen - Aktionen
- Einheit - Explode (Picked unit)
-
Schleifen - Aktionen
-
Einheitengruppe - Pick every unit in (Units in (Playable map area) owned by Spieler 1 (Rot)) and do (Actions)
-
Schleifen - Aktionen
- Einheit - Remove (Picked unit) from the game
-
Schleifen - Aktionen
- Spiel - Defeat Spieler 1 (Rot) with the message: Niederlage!
- Spiel - Display to (All players) the text: ((Name of Spieler 1 (Rot)) + wurde besiegt!)
- Auslöser - Run SiegNiederlage <gen> (checking conditions)
-
Ereignisse
This is the income trigger
-
Gold pro Sekunde
-
Ereignisse
- Zeit - Every 1.00 seconds of game time
- Bedingungen
-
Aktionen
- Spieler - Add 2 to Spieler 1 (Rot) Aktuelles Gold
- Spieler - Add 2 to Spieler 3 (Blaugrau) Aktuelles Gold
- Spieler - Add 2 to Spieler 4 (Lila) Aktuelles Gold
- Spieler - Add 2 to Spieler 5 (Gelb) Aktuelles Gold
- Spieler - Add 2 to Spieler 2 (Blau) Aktuelles Gold
- Spieler - Add 2 to Spieler 6 (Orange) Aktuelles Gold
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Ereignisse
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