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Easy Spawn system

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Level 7
Joined
Jan 13, 2008
Messages
248
like i have 1 kind of unit that i want to spawn like each 1 second whole game
repeat 1 after 1. 1 sec between them. from 1 place to another and i want it to start after 15 seconds show me the trigger plz :)
 
Level 6
Joined
Feb 2, 2005
Messages
205
You need two Triggers to do that

  • TrickyTrigger
    • Events
      • Time - Elapsed Game Time equal 20 Seconds
    • Actions
      • Trigger - Turn on Trigger (Spawn)
  • Spawn
    • Events
      • Time - Every 1 Second of Game
    • Actions
      • Set tmpLocation = Your Spawn Point here
      • Unit - Create 1 YourUnitHere for Player 1 (Red) at tmpLocation facing Default building facing (270.0) degrees
      • Custom script: call RemoveLocation(udg_tmpLocation)
tmpLocation is a Point variable
You need the Custom script to prevent leaks in your map click me for info on leaks
 
Level 7
Joined
Jan 13, 2008
Messages
248
i dident get the lost one Order unit to move im stuck there i made unit last created unit to move but its not working because i have 2 spawn systems...

and when i order them to move they patrol of sum reason lol
 
Last edited:
Level 7
Joined
Jan 13, 2008
Messages
248
ye i know but its the order stuff when i make order issue i dont know how to do there.
 

mik

mik

Level 4
Joined
Dec 13, 2007
Messages
59
whats the reason not to use "last created unit -> move" ?

i just tested it, and it seems to work fine. does it tend to lag? or to leak?

i got 8 spawning positions, so i needed 8 triggers to make them move per "unit enters region -> move", right?
 
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