- Joined
- Mar 26, 2009
- Messages
- 301
After a trigger is launched, it is useless to turn off the trigger to skip remaining actions. If I remember correct, there was a custom script which can be used in such sitiuations. What I exactly need is:
- An action that skips the rest of the actions in the current trigger (temporarily); or skips the remaining actions in another active trigger.
Example:
1-) A creep spawn trigger totally spawns 15 units. Units are spawned one at a time, and there is a 1 sec wait time. So it takes 15 secs to spawn them all.
2-) The action I am talking about is launched at 7th second so spawning loop ends there, with only 7 units spawned. But the action (script) does not destroy the trigger, making it unusable for another instance.
- An action that skips the rest of the actions in the current trigger (temporarily); or skips the remaining actions in another active trigger.
Example:
1-) A creep spawn trigger totally spawns 15 units. Units are spawned one at a time, and there is a 1 sec wait time. So it takes 15 secs to spawn them all.
2-) The action I am talking about is launched at 7th second so spawning loop ends there, with only 7 units spawned. But the action (script) does not destroy the trigger, making it unusable for another instance.