Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Humans and trolls made dangerous pact, they have all ready attacked darnassus and orgrimar, after they regroup and strike again result might be fatal!!!
Thats why Earthsong Clan send one team of best trained units to kill human king and break rebellion!
In order to enter human city you have to kill spirit of zanza who is located in north eastern edge of map, he has lock down the city gates.
Since zanza is too strong you will have to fight Ursa fire lord and forest lord to get some items for your unit.
Also trash mobs (desert trolls have chance to drop some good items).
This map you have to play with at least 4 friend but 5 would be perfect, since you play with normal units it will be much harder, that is why i have made very nice spells but still you need GOOD team work if you want to complete this map.
Your unit is not going to respawn after death, and if there are no Druid nor Spiritualist in party to ressurect you, your game is over.
Try not to die.
You can use up to 4 camera aspects : -cam1, -cam2, -cam3 and -cam4
It is Ursa the desert fire lord, he has 2 phases!
First phase is quite simple just tank and spank!He will be casting only rejuvenation spell and deal hard chaos damage.
After some time second phase comes, ursa will summon 3 channeling wards to keep him invurneable while he is casting HUGE rain of fire, you will have to do quick to kill channeling wards or you have failed, wards are invurneable to magic attacks and spells so it will be pretty hard to kill them since 3/7 units have magic attack.
You will have to run and hide with your spell casters while melee units are killing the wards, only healers have to be nearby to heal your melee untis, for this phase i suggest druids bear form (he has normal type damage in bearform).
After wards are dead ursa will be vurneable again and he will stop casting rain of fire.
Then you just finish him.
Updated, added opponent player so you can play this game on battlenet, added 2 new bosses and more epic drop and old ones are little bit reworked, more items are added to trader in camp.
Added new unit with his own class item, the huntress!
Boss and mobs
Bosses' health and damage has been increased by 20-50% depends on boss level.
Trash mobs have been reworked also, they have 5400 hp up from 3000.
Units
Battlemaster's slam will now deal 200 + 3 damage per mana point on cast, and will taunt enemy unit.
Battlemaster's Ground slam now deals 200 damage up from 100, and has chance to taunt enemy units in 350 range.
Earthgiver's Earth shock base damage is reduced from 150 to 50 and damage based on mana points is downed from 5 to 3 per point.
Earthgiver's Pulverize now deals 250 damage per unit, up from 150, and has chance to taunt enemy units in 350 range.
Druid now can cast cleansing totem while shape shifted, and totem's mana cost is downed to 75.
Druid's Nature's blessing healing is increased from 500 to 1000 over 10 seconds, but now it will receive 50% spell power less from items.
Dark Cultist's Unholy seal has new icon, but effect is still same.j
Dark Cultist's Siphon life will now properly damage all units in 250 range from target unit.
Items and drop
You cannot carry more then 1 item per type, that is fixed now.
Trash mobs drop is changed, added more items and Amulet of spell shield is replaced with Tears of Nature which increases spell power by 50 and reduces magic damage received by 20%
Thanks to takakenji for his barrens tree model.
Intro story
Since earthsong expedition found human and troll rebells extreemlly hard enemies, they head south to crossroads to find some help but in the way there they found mysterious Storm hag canyon.
Bosses and Trash
Blood mage's spawning trigger has been removed and he is spawned on start of game, he has inferno phoenix and flame strike abilities.
Added 2 new bosses :
1) Harpy storm queen
2) Ogre overlord
New trash mobs :
1) Harpy warriors
Units
Shaman's and druid's Ancestral spirit now has reduced mana cost downed to 150 from 200 as well as cooldown from 30 to 15 seconds.
Druid's Feral bash now has 15% chance to deal 150 damage, up from 10%.
Spiritualist's healing wave now has reduced mana cost from 75 to 50 but increased cooldown from 2 to 3 seconds.
Huntress' flaming arrow will deal additional 500 damage over 10 seconds.
Huntress' Crushing shot will deal 1000 damage per targed, still up to 2000 max damage.
Huntress' Precision has lowered chance to deal critical strike from 15 to 10% but damage multiplier is increased to 5.
Battlemaster's Warcry now costs 30 mana downed from 50 and increases damage done by 65.
Items
New item added, relic of the blood thirst, this is Battlemaster's and Earthgiver's class item, it will increase total health by 300, attack damage by 20 and provides 20% life steal ability to your attacks.
Added loading screen!
Intro story
I have added new unit, the Monk, to help party in killing bosses.
Bosses and Trash
Added Breath of fire to centaur, harpy mobs and harpy queen, breath of fire beside direct and damage over time will decrease healing received on affected targets by base heal amount, just spiritualist's healing wave will be reduced by 300.
Units
Shaman's healing wave now has 700 base power.
Lets tell something about Monk :
1) Nether Waves -> Heals all friendly units in 500 range from target point over next 5 seconds for 50 + 1/2 spell power per second.
2) Nether Strike -> Stuns targeted enemy and summons 3 images of monk to strike targeted unit, images will deal 900 damage in total.
3) Disciple of Mind -> Monk's attacks will steal mana from enemy and spread it to nearby friendly untis, 50 mana is stolen per hit.
4) Ancestral Spirit -> Same as druid or spiritualist monk can resurrect friendly dead units.
Items
Nether shard of mind, increases monk's health by 300, attack damage by 30, spell power by 50, and doubles mana stolen mana shared.(Monk will be still stealing 50 mana from enemy, just when stealed mana will be doubled and then spread to party members)
Game Play
Added ranking and token systems.
By killing bosses you will be getting achievment tokens, these tokens you may use to increase your rank in Earthsong Clan, by increasing rank you will be rewarded with health/mana or attack bonuses depends on your class.
(There is description ingame that tells everything about that)
Bosses and Trash
Ursa has been reworked, rejuvenation has been removed from his set of abilities, but new one is added it if marked for first phase since ursa is under 20k hp first phase is goin to start, he will be constantly setting up 10 fire bombs around him after 6 seconds bombs will explode dealing 300 damage to every unit in 150 range.
Second phase is moved to 7000 hp, and waves of fire will deal 100 damage + 25 per second, and channeling wards now have 1500 health.
Now all bosses will give Earthsong Token beside 500 gold reward, tokens you may use to buy newly added epic items from trader, to help you get items if bosses doesnt drop.
Forest lord dryard guardians have life regeneration aura no more and his resurrection ability has been removed cuz of mass resurecting fungies.
Units
Druid's Cleansing totem now has 100 mana!
Earthgiver's health is increased by additional 100 points.
Monk's abilities will receive less spell power from items.
Monk's Nether wave has new icon.
DarkCultist now is Mind Priest.
Monk's images will deal 50% more damage.
Items
Several items are added to trash drop, and one new epic is added but that one cannot be drop from bosses Trader in camp can offer him for 3 Tokens, it will increase your spell power by 300 and total health by 250.
I will announce next version in few days, for now i am planing to make briliance aura gives 3 mana per second down from 5, and pass it to spiritualist, while Mind priest will have new ability "Mind Shield".
Current version might be bugged, i have not fully tested it, so i need you to make some coments.If you want to try it in single player mode, you have to set up all other players to be computer players and you will receive additional Earthsong tokens and 900 gold, so you can buy items for trader and with little luck you will be able to solo 1 or 2 bosses.
I will give you some more tips:
1) Cleansing totem will be destroyed after druid enters bear form.
2) If there is no spiritualist or druid to resurect you after dying your game is over.
3) Before even trying boss kill many trash mobs for some starting items
4) After each boss you will be rewarded with gold, use it to buy noncombat potions from trader in camp
5) Ursa boss, Treant boss and troll trash are respawnable.(so farm them)
6) Do not judge game just by looking on minimap ( minimap is not to be trusted! )
IMO the description is abit messy.. can you add colours or hidden tags to make it look neater and also if possible I think it looks better if each paragraph is placed in a rectangle format.
I have added floating texts to spell triggers to make it more interesting, it might mess up your game interface cuz there are no names standing next to numbers, just green for heals and red for damage done.
There are no names, cuz units have no names sadly, i might add player name.
Umm, well... The first thing got into my mind when I was playing this map first time was:
'Have you ever heared about crediting?!' and it`s still like that.
Secondly don`t spam the description with changelogs. Split them together.
But let`s get back to the map:
There is no info about the map in-game info about the map. Only those useless info at loading. The hero picking sucks... Most of people are running around and asking what the f*** to do. And why pickers has building abilities?
Why earth caller promotion grants bonus armor?
The number of items is ok.
The terrain is bad... You tried to make it good but in some places it`s really bad. Especially in the desert regions. You placed some doodad in wrong places what makes it look worse.
It also needs balancing. Some bosses are just too powerful even when I organised 5 people team.
I think you it`d be better to display nothing then displaying 0 when damage bonus is 0.
And the map by itself is just walking from troll to troll, then some bosses and the game ends. And it`s ending is very immediately. You should give players like 20 seconds before the game ends.
When I looked into map triggers the only thing I`ve seen were leaks everywhere which were the reason of lags in late games after creating like 500 never removed locations.
Overall sorry, but I cannot give it more than 1/5. It`s just not good enaugh yet.
First of all I`d suggest you to balance it a little bit and remove all the leaks.
7)Seems like you dont have much in your head as much you have in your mouth, i have played my map on battle net, what you didnt and i know this map doesnt lag as you say, and i just forgot to add function for removing locations which is not needed.
5)It would be really hard to display nothing when player has 0 spellpower, cuz i didnt make spellpower system, as you could see this map is fast crafted!
And on the end, i have seen many of idiots like you here, dont ask me how i can say something like this, yes it is true, if you think you are not an idiot try asking your self what are you at all !
You do not have to report me, i have already made an application for deleting hive account, i do not have strength to fight with kids such as you are, talking nonsense making stupid critic and stuff.
Oh, yes. Spend like 3hrs per map, upload each one of them and play them at BNet with people who does not even know what triggers are.
Right now for this map, you never told about anything serrious, in global you just said this map sux and i will give you 1/5 rating, i could see only leaks for reason and yes earthgiver gets armor bonus, uuu that is really buggy you must report it and say something about it.
Ohh, yes I`ll talk about about the good points of this map:...
That`s all. I`m not gonna tell you anything more coz you don`t understand that your maps are not good perfect. You make maps in some hrs then upload it and then you don`t understand why people say it`s bad.
Put some work into it.
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