- Joined
- Aug 13, 2008
- Messages
- 197
Earth: Leviticus
This map is regard to a distopia of what earth will become in about 200-300 million of years later.Storyline:
200 million years into the future, humanity stand at the brink of extinction brought about by themselves. just before humanity perished, it threw it last gambit. a super bunker located thousand of miles from the surface house a handful of elites. however even than humanity could not sustain its population and when it finally safe to return to the surface, only 9 remains. now, a new page of history is being unfold: one in which you hold its penGeneral gameplay:
Basically the game focus on 3 major aspects:
1. Teching (upgrading) - this function allows the user to outmaneuver his opponent by getting better and more effective troop.
2. Hold and control - this allows the user to gain an economical advantage at the expand of having a larger area to defense.
3. Attacking - This is the main goal of the game. in addition by attacking enemy one is also rewarded with special bonuses but be too aggressive and players might combine to attack you first.
Project details:
Currently this project is in beta status but have been released to the public to encourage responses Earth Ver 4.3 - The Hive Workshop - A Warcraft III Modding Site
status is as followed:
- Terrain: 95%
Units: 67%
Balancing: 48% <position avaliable>
Triggers: 70% <position avaliable>
Testers: 5% <position avaliable>
Any help toward this project is greatly appreciated and will be credited accordingly.
If you are intrested in this project please contact me.
Features:
Environmental buffs: Forest-Increase attack speed
High Ground-Bonus range attack
Sand-Bonus defense
Snow-Decrease movement speed
Rain-Decrease armor
Borrowing/loans:instead of giving allies gold, gold is mediate by a computer player which allows players to loan or borrow from it.
Loans-%chance for it to increase or decrease after a set time
Borrow-only able to borrow from the max gold of the computer player which in turn needs to be repaid after a set time
Quest research and units:Instead of constant farming for gold/lumber, bonuses are given for kill count, trade routes and buildings distroyed
Screenshots:
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