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Just a tip: I've noticed this on your other models that you have multiple entries under the textures section of the model for the same actual texture. I don't know if this is caused by Oinker's tools (which you use right?) but it's un-necessary as whenever you want a material to use that texture you just put the textureid of the material to the one entry for that texture.
I just noticed that he has som hair hanging down his back and it's grey instead of red, I can't find anything else to complain about other than that.
Anyway, it's a great model he looks cool. I like the beard and hammer.
hi habe gerade das model probiert, wieso seh ich kein Portrait? Oh sorry this is english I just tested the model but i can't see the portrait , what do i do wrong?
Paths are listed below models description ( look up ^) besides you can figure out paths using war3viewer by selecting current file--> remap textures. There were also some tutorials in the models forum.
I don't know if I'll get a reply so late, but this doesn't seem to be working. Could you explain what I'm doing wrong? I'm importing it as I would any other model, which is to say import it, then delete the "w3import" or whatever from the path for good measure, but all I get is a "doesn't work" cube when I load back up. I'm confused...
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