- Joined
- May 24, 2005
- Messages
- 609
Hey,
this is a map project of mine I've been working on since a long time. I don't know when it's gonna be finished since I want to take all the time I need to put it on a level of quality, balance and polish so that I can say now it is done. Here we go.
EDIT: This game has become a hosted project and is to be found here: http://www.hiveworkshop.com/forums/project20/
MAP DESCRIPTION
In a nutshell, Dwarven Monster Slayers is a fast paced 1-5 player coop survival arcade rpg slasher game.
The map features a massive load of completely new monsters, a detailed and atmospheric dungeon scenario, a considerably amount of gore and for the best: DWARVES!
In this map, you need to work as a team to defend the halls of your forefathers and yourselfs against various waves of monsters like undead cave trolls, savage werefuls and mighty demons form hell itself. The enemy portals are spawned at random locations so you may need to strategically re-adjust your battle tactics to acquire a good defense position. During the game progress, new areas in the map are unlocked for your team to explore. The game is divided into 3 chapters which are each finished with a challenging boss encounter. Moreover, there is a little storyline that is told in some cut scenes. The heroes are carefully designed, each with its own strengths and weaknesses, each different to play. The damage and item system is very similiar to Aeon of War, which enables a flawless level scaling as the power of spells/abilities infinitely scales with the heroes attributes. Alongside the battles, there are many little things and secrets to discover, like unique items, map details etc. The look and feel of this map is characterized by a careful choice of high quality custom art from the wc3 community.
VIDEO TEASER
The five greatest heroes of the ancient dwarven kingdom of Berethil are returning from a long journey.
When they finally arrive in the halls of their forefathers, they find their people murdered and dead...
At least one thing is for sure: someone's gonna pay!
THE MONSTER AND WAVE SYSTEM
The difficulty of the game automatically scales with the number of playing heroes. In particular, the difficulty affects the toughness of monsters, their spawning rate (which I call density) and their total count. The respective arrangement of monsters is generated randomly since each type of monster has its own chances of spawning in a particular wave. Usually, the higher the wave, the higher the chance that more dangerous monsters will spawn more frequently respectively that they will spawn at all. This system has been inspired by the game Killing Floor that uses similiar randomization mechanics to create different playing experiences from game to game. In addition, there are some rare minibosses which may or may not appear during a game. While they can make a game harder they also reward players with valuable loot. To provide a comfortable playing experience, dead heroes are automatically revived at the end of each wave so you won't run in situations of being unable to beat the game after one hero has died. Moreover, if your team runs into a complete whipe, you may just restart the last round. However, a whipe costs your team a big amount of score so if you're up for a good high score, you better try not to whipe.
THE HEROES
This map features 5 Heroes: Thorin the Champion, Borgo the Battlepriest, Gotrek the Slayer, Alrik the Engineer and Durin the Hunter.
ITEM SPOTLIGHT
The legendary items in this game involve unique and character-specific ones as well as some with really cool scripted effects. For instance, if you find and ring the Horn of Berethil, you will be able to awake the epic eternal warden statues to assist your group in battle. Then, there is a magic flute that can be used to charm a monster so that it fights for your team for the rest of its life. And rumors are, the nether merchant sometimes sells an ancient treasure map leading to a hidden burial place.. Finally, if everything else fails, it's good to know that you can always buy a pack of dynamite from your trusted merchant to blow your foes to pieces.
FEATURES OVERVIEW
SCREENSHOTS
CREDITS
This is a brief overview of what you can expect from this map.
I'm looking forward any kind of feedback.
Thanks and cheers!
this is a map project of mine I've been working on since a long time. I don't know when it's gonna be finished since I want to take all the time I need to put it on a level of quality, balance and polish so that I can say now it is done. Here we go.
EDIT: This game has become a hosted project and is to be found here: http://www.hiveworkshop.com/forums/project20/
MAP DESCRIPTION
In a nutshell, Dwarven Monster Slayers is a fast paced 1-5 player coop survival arcade rpg slasher game.
The map features a massive load of completely new monsters, a detailed and atmospheric dungeon scenario, a considerably amount of gore and for the best: DWARVES!
In this map, you need to work as a team to defend the halls of your forefathers and yourselfs against various waves of monsters like undead cave trolls, savage werefuls and mighty demons form hell itself. The enemy portals are spawned at random locations so you may need to strategically re-adjust your battle tactics to acquire a good defense position. During the game progress, new areas in the map are unlocked for your team to explore. The game is divided into 3 chapters which are each finished with a challenging boss encounter. Moreover, there is a little storyline that is told in some cut scenes. The heroes are carefully designed, each with its own strengths and weaknesses, each different to play. The damage and item system is very similiar to Aeon of War, which enables a flawless level scaling as the power of spells/abilities infinitely scales with the heroes attributes. Alongside the battles, there are many little things and secrets to discover, like unique items, map details etc. The look and feel of this map is characterized by a careful choice of high quality custom art from the wc3 community.
VIDEO TEASER
The five greatest heroes of the ancient dwarven kingdom of Berethil are returning from a long journey.
When they finally arrive in the halls of their forefathers, they find their people murdered and dead...
At least one thing is for sure: someone's gonna pay!
THE MONSTER AND WAVE SYSTEM
The difficulty of the game automatically scales with the number of playing heroes. In particular, the difficulty affects the toughness of monsters, their spawning rate (which I call density) and their total count. The respective arrangement of monsters is generated randomly since each type of monster has its own chances of spawning in a particular wave. Usually, the higher the wave, the higher the chance that more dangerous monsters will spawn more frequently respectively that they will spawn at all. This system has been inspired by the game Killing Floor that uses similiar randomization mechanics to create different playing experiences from game to game. In addition, there are some rare minibosses which may or may not appear during a game. While they can make a game harder they also reward players with valuable loot. To provide a comfortable playing experience, dead heroes are automatically revived at the end of each wave so you won't run in situations of being unable to beat the game after one hero has died. Moreover, if your team runs into a complete whipe, you may just restart the last round. However, a whipe costs your team a big amount of score so if you're up for a good high score, you better try not to whipe.
THE HEROES
This map features 5 Heroes: Thorin the Champion, Borgo the Battlepriest, Gotrek the Slayer, Alrik the Engineer and Durin the Hunter.
Portrait | Character Profile |
Thorin is the leader of the group. He is a brave warrior who uses the ancient powers of his forefathers to smash his foes and protect his friends. Since he is the toughest one of the five dwarves, it comes handy that his offensive abilities draw decent monster aggro. His healing spell may allow him to survive even if the priest is currently off duty. Though he migh not be the fastest dwarf on earth, with all of his abilities, Thorin is just as solid as a rock. | |
Borgo is a guy of inestimable value. Being a priest, he is equipped with a potent healing spell and he is even able to resurrect dead teammates. Moreover, being a Battlepriest, he also features a lethal curse and the most powerful AoE spell in the game. Last but not least, he can use a CC ability that may help when things went out of control. This amazing combination of spells makes Borgo a perfect supporter in any situations. | |
Gotrek is a battle fanatic. Most of the time he is up to hack & slay stuff which is fine because he's the best in what he does (forget about wolverine). He cuts through enemy mobs like warm butter and is the best hero in the game when it comes to raw dps. He is very fast and good at both, single target damage and aoe damage. However, since he is a melee warrior and not as tough as Thorin, he is also comparatively vulnerable. Fortunately, his superior combat agility helps him to survive in battle and he can take care of his own wounds using rune-blessed bandages. | |
Alrik is the mastermind and tinkerer of the group and a good allrounder. He is able to craft different technical gimmicks which include a gattling gun, a sniper gun, a walking bomb and the mighty darksteel golem. The golem makes up a decent tank and with all of his gadgets, Alrik can cause a considerable amount of damage. On the downside, his turrets are quite fragile and stationary so he is not too flexible when fast movement is required. Fortunately, besides his gimmicks, Alrik is able to overload his electrical weapon resulting in an AoE exposion which does not only zap nearby enemies but also reanimates dead teammates via electric shock therapy. A real nice to have, especially when the rest of the group is down. Fair enough, he uses his energy shield to stay alive so the healers do not have to care too much about him. | |
Durin is a truely exceptional dwarf. Being raised by elves, he has a strong affiliation to nature which actually is kinda rare for his kind. Due to his special origins, however, he has brought the arts of marksmanship to perfection and, moreover, he is even able to summon three mighty pets to his assistance - he may just choose the one that suits best for the situation: Smokey the bear (tank), Fang the wolf (damage) or Deadeye the falcon (ranged support). While AoE damage is not his best discipline, Durin is fast, has an unrivaled attack range and deals some serious single target damage allowing him to quickly take out dangerous foes from long distances. Moreover, he is able to set up magic seals which slow down approaching enemy groups making him an excellent choice for hit & run tactics. |
ITEM SPOTLIGHT
The legendary items in this game involve unique and character-specific ones as well as some with really cool scripted effects. For instance, if you find and ring the Horn of Berethil, you will be able to awake the epic eternal warden statues to assist your group in battle. Then, there is a magic flute that can be used to charm a monster so that it fights for your team for the rest of its life. And rumors are, the nether merchant sometimes sells an ancient treasure map leading to a hidden burial place.. Finally, if everything else fails, it's good to know that you can always buy a pack of dynamite from your trusted merchant to blow your foes to pieces.
FEATURES OVERVIEW
- Fully playable with 1 up to 5 players
- 5 unique and carefully designed dwarven heroes
- In single player mode, you may choose any number of heroes to control simultaneously
- A total of 16 waves (divided upon 3 chapters)
- 4 challenging boss encounters and many rare mini-bosses
- More than 20 new monsters (incl. new art)
- Each chapter has its own theme and set of monsters
- There are some special 'interlude' waves with their own minibosses, like the Call of Cthulhu (yes, this map features some Lovecraft elements)
- A little story that is told in some cut scenes
- Many items and map details to discover
- A significant focus on teamwork
- An atmoshperic and detailed dungeon scenario and overall careful art design
- Monsters killed with crits usually explode in spectacular bloody ways
- The power of spells/abilities immediately scales with the heroe's attributes (which enables a smooth balancing)
- High replayability value due to many randomizations
- High score system and achievements
- The difficulty automatically scales with the number of playing heroes
- A massive load of high quality custom content from the wc3 community
- Fully written in vjass
SCREENSHOTS
CREDITS
JASS libraries/systems/scripts:
Ammorth (MultiBars), Darkwulfv (XP system), Vexorian (Table, TimerUtils, IndieSummons, etc.), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem, Pool), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState)
Custom Art (models, skins, icons):
Dionesiist (3D art, most of the demon models), oGre_ (3D art, ruins, walls and decoration models), 67chrome (2D art, skeleton skins and others), Norinrad (3D art, champion model), General Frank (3D art, orb & potion models), Kimberly (2D art, undead ogre skin), skrab (3D art, Battlepriest model), Urkdrengi (3D art, Slayer model), Ampharos_222 (3D art, Engineer model), Radagast (3D art, Hunter model), Juice_F (2D art, EvilDwarf skin), Pyramidhe@d (3D art, Deep One, Flying Carcass & Maggot models), Sellenisko (3D art, dead & undead dwarf models), shiiK (3D art, Overlord model), Tarrasque (3D art, Firestarter model), HappyTauren (3D art, Skeleton King model) Mc ! (3D art, FX art, lamp and potion models), Nasrudin (3D art, indoor doodads), Kuhneghetz (3D art, Werewulf models), SuPa- (3D art, Wortling), donut3.5 (3D art, Reaper model), The_Silent (2D art, Darksteel Golem skin), Forgotten_Warlord (3D art, Dwarven house model), Crazyrussion (2D art, command buttons, icon art), Dan van Ohllus (FX art), JetFangInferno (FX art), shamanyouranus (FX art), sc_freek (FX art), sPy (FX art), Szythe (FX art), WILL THE ALMIGHTY (FX art), judash137 (FX art), JesusHipster (FX art), Champara Bros (3D & FX art), Metal_Sonic (FX art), N00byStance (FX art), !!GORO!! (3D art), RetroSexual (FX art) alaslayer (icon art), KelThuzad (icon art), AlienAtSystem (icon art), Paladon (icon art), NFWar (icon art), PeeKay (FX art), ChevronSeven (FX art), epsilon (FX art), Domokun (3D art, Gattling Gun model), Kitabatake (3D art, sniper gun model), Sin'dorei300 (icon art), Matareal (3D art), Kwaliti (3D art), Yayoi (3D art), crl (FX art), RightField (3D art), xXm0rpH3usXx (3D art), oBs3rv3r (3D art), olofmoleman (3D art, Moria doodads), Daelin (FX art), Deolrin (3D art), Power (FX art), Em! (FX art), Boogles (FX art)
Finally, thanks to all helpful people at hiveworkshop.com.
Ammorth (MultiBars), Darkwulfv (XP system), Vexorian (Table, TimerUtils, IndieSummons, etc.), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem, Pool), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState)
Custom Art (models, skins, icons):
Dionesiist (3D art, most of the demon models), oGre_ (3D art, ruins, walls and decoration models), 67chrome (2D art, skeleton skins and others), Norinrad (3D art, champion model), General Frank (3D art, orb & potion models), Kimberly (2D art, undead ogre skin), skrab (3D art, Battlepriest model), Urkdrengi (3D art, Slayer model), Ampharos_222 (3D art, Engineer model), Radagast (3D art, Hunter model), Juice_F (2D art, EvilDwarf skin), Pyramidhe@d (3D art, Deep One, Flying Carcass & Maggot models), Sellenisko (3D art, dead & undead dwarf models), shiiK (3D art, Overlord model), Tarrasque (3D art, Firestarter model), HappyTauren (3D art, Skeleton King model) Mc ! (3D art, FX art, lamp and potion models), Nasrudin (3D art, indoor doodads), Kuhneghetz (3D art, Werewulf models), SuPa- (3D art, Wortling), donut3.5 (3D art, Reaper model), The_Silent (2D art, Darksteel Golem skin), Forgotten_Warlord (3D art, Dwarven house model), Crazyrussion (2D art, command buttons, icon art), Dan van Ohllus (FX art), JetFangInferno (FX art), shamanyouranus (FX art), sc_freek (FX art), sPy (FX art), Szythe (FX art), WILL THE ALMIGHTY (FX art), judash137 (FX art), JesusHipster (FX art), Champara Bros (3D & FX art), Metal_Sonic (FX art), N00byStance (FX art), !!GORO!! (3D art), RetroSexual (FX art) alaslayer (icon art), KelThuzad (icon art), AlienAtSystem (icon art), Paladon (icon art), NFWar (icon art), PeeKay (FX art), ChevronSeven (FX art), epsilon (FX art), Domokun (3D art, Gattling Gun model), Kitabatake (3D art, sniper gun model), Sin'dorei300 (icon art), Matareal (3D art), Kwaliti (3D art), Yayoi (3D art), crl (FX art), RightField (3D art), xXm0rpH3usXx (3D art), oBs3rv3r (3D art), olofmoleman (3D art, Moria doodads), Daelin (FX art), Deolrin (3D art), Power (FX art), Em! (FX art), Boogles (FX art)
Finally, thanks to all helpful people at hiveworkshop.com.
This is a brief overview of what you can expect from this map.
I'm looking forward any kind of feedback.
Thanks and cheers!
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