- Joined
- May 24, 2005
- Messages
- 609
Aeon of War
AoW is another AoS map focussing on the battle between the Alliance and the Horde. Yeah, I know what you want to say.
I guess it's because I just enjoy creating AoS maps the most and lot's of my friends don't like typical warcraft but enjoy AoS maps.
Anyway this map will be different in some points to most of the AoS maps out there.
Last but not least I create the maps I have in mind and that's all.
Here is a short description of the map's features:
Capture point gameplay
Captured points give you gold every x seconds.
You can spend gold, to upgrade your base, reinforce your troops, etc.
Gold is mainly used as a pro-team resource.
Honor points
You receive honor for killing heroes (PvP) and capturing strategic points.
You can spend your honor to acquire powerful items.
So honor is your personal resource for hero powerup.
Damage, spell and item system
The power of spells and abilities depends on your heroe's attributes.
Items may increase attributes, spell/ability power, crit chances, etc.
Also, everything can crit, from normal attacks to abilities and spells.
You may type stats to view your heroe's statistics.
Heroes
The hero pool contains classic ones inspired by WoW but also new and more individual ones (like the necromancer for example).
Bots / AI
I don't like the fact, that most maps don't feature AI because I personally prefer to play via LAN with friends than B.Net.
So this map has AI. Of course it won't compete with human players but it will work out fine for local games with a few friends or to fill up some slots.
Some other things
Fully written in jass, the terrain doesn't suck.
The map isn't finished right now, but it's yet fully playable.
Credits (systems, custom gfx, etc.) to:
Darkwulfvs (XP system), Vexorian (Table, TimerUtils), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState), Crazyrussion (Command Buttons), Dan van Ohllus (goblin mage model, fx art), JetFangInferno (fx art), Mc ! (item models), Nasrudin (tauren druid & undead rogue models), Szythe (fx art), WILL THE ALMIGHTY (fx art)
Let me know, if i forgot someone.
Current version: 0.92
DOWNLOAD: http://www.hiveworkshop.com/forums/maps-564/aeon-war-155269/
Any feedback, critism, bug reports, hero & item suggestions etc. are very appreciated!
moco
AoW is another AoS map focussing on the battle between the Alliance and the Horde. Yeah, I know what you want to say.
I guess it's because I just enjoy creating AoS maps the most and lot's of my friends don't like typical warcraft but enjoy AoS maps.
Anyway this map will be different in some points to most of the AoS maps out there.
Last but not least I create the maps I have in mind and that's all.
Here is a short description of the map's features:
Capture point gameplay
Captured points give you gold every x seconds.
You can spend gold, to upgrade your base, reinforce your troops, etc.
Gold is mainly used as a pro-team resource.
Honor points
You receive honor for killing heroes (PvP) and capturing strategic points.
You can spend your honor to acquire powerful items.
So honor is your personal resource for hero powerup.
Damage, spell and item system
The power of spells and abilities depends on your heroe's attributes.
Items may increase attributes, spell/ability power, crit chances, etc.
Also, everything can crit, from normal attacks to abilities and spells.
You may type stats to view your heroe's statistics.
Heroes
The hero pool contains classic ones inspired by WoW but also new and more individual ones (like the necromancer for example).
Bots / AI
I don't like the fact, that most maps don't feature AI because I personally prefer to play via LAN with friends than B.Net.
So this map has AI. Of course it won't compete with human players but it will work out fine for local games with a few friends or to fill up some slots.
Some other things
Fully written in jass, the terrain doesn't suck.
The map isn't finished right now, but it's yet fully playable.
Credits (systems, custom gfx, etc.) to:
Darkwulfvs (XP system), Vexorian (Table, TimerUtils), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState), Crazyrussion (Command Buttons), Dan van Ohllus (goblin mage model, fx art), JetFangInferno (fx art), Mc ! (item models), Nasrudin (tauren druid & undead rogue models), Szythe (fx art), WILL THE ALMIGHTY (fx art)
Let me know, if i forgot someone.
Current version: 0.92
DOWNLOAD: http://www.hiveworkshop.com/forums/maps-564/aeon-war-155269/
Any feedback, critism, bug reports, hero & item suggestions etc. are very appreciated!
moco
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