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- Nov 19, 2005
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This is a neat model edit, but as of right now it has too many warning in sanity checker.
Please try to fix most of them. Sanity Test
Please try to fix most of them. Sanity Test
(14 ratings)
Sempai, I reduced the warnings count from 98 to 0. Figured out what were that 'track' things and got rid of them successfully:This is a neat model edit, but as of right now it has too many warning in sanity checker.
Please try to fix most of them. Sanity Test
Never call me Sempai again. I find it gross.Sempai, I reduced the warnings count from 98 to 0. Figured out what were that 'track' things and got rid of them successfully: Thanks for pointing this out for me!
Didn't know that vanilla models have such problems as well, like Peon or Rifleman have tonns of errors.Good green errors are not too bad, but if you remove them it might save disk space.
Yes, I was using RMS.No, you don't have to fix all of them.
I assume you export the models with RMS? You might want to convert them to the 800 version.
What you have is a 1000 mdx version. That might show more errors because of that.
I have significantly reduced the number of unused tracks in each model, leaving only a few that make the model lie motionless after death.No, you don't have to fix all of them.
I would have preferred that you'd fix the animation instead of deleting it, but I guess in the future you'd probably will be able to do that too.I have significantly reduced the number of unused tracks in each model, leaving only a few that make the model lie motionless after death.
I left the second portrait with the hard helmet with negative extents because it is a clean copy of the initial portrait that does not have negative extents in the same geoset (somehow), besides, as GhostWolf said here, this case does not affect WE.
Fixed the Stand-3 animation by deleting it.
Retested all the animations, checked the models in game, re-uploaded the files.
Yeah, sometime later I figured out how to fix it, but was too lateI would have preferred that you'd fix the animation instead of deleting it, but I guess in the future you'd probably will be able to do that too.
Errors in portraits are not too drastic as long as it does not reduce oeverall quality and function and bloats the space of the model.
It has less than the regular peasant model, but the artistic choice is yours.Yeah, sometime later I figured out how to fix it, but was too lateI believe, it's about momentarily changing the size of the pickaxe, or am I wrong?
Anyways, the model still has enough Stand animations, so I thought that deleting it would be ok.
I politely disagree. Dwarfs have quite big work-weary hands like on this picture from WOW and this art. They are also quite stocky compared to the rest Warcraft 3 models. If you use your Scaling Value correctly (just to make their heads look the same size) you will see the point:Fact is, this doesn't look like a dwarf but more as a Norseman. The legs and hands should be smaller as the other dwarf units have them. Right now, it's a peasant with a dwarven head.
You are totally right on that.I politely disagree. Dwarfs have quite big work-weary hands like on this picture from WOW and this art. They are also quite stocky compared to the rest Warcraft 3 models. If you use your Scaling Value correctly (just to make their heads look the same size) you will see the point:
View attachment 385124
The model has shorter and wider legs and chest by default even if you do not scale it down.
I wasn't referring to the limb and body width/thickness but to the fact that dwarves have shorter limbs as you can see in the WoW screenshot you linked.
Yes, they don't have consistent proportions, that's why when you make it custom it looks ok. However, I've changed the proportions and you can make your model even smaller at any time.I wasn't referring to the limb and body width/thickness but to the fact that dwarves have shorter limbs as you can see in the WoW screenshot you linked.
But I guess it doesn't really matter since the game doesn't have consistent proportions, not only between races but also among the same race:
Well, it's a matter of taste of course, but there I intended to make almost a vanilla unit to get a feeling like the model was always there in the game, just like I noticed in the description.You are totally right on that.
Although it would not be bad to make your model look even more unique. Right now it looks a bit too similar to the rifleman on the legs.
That's fair, but you cannot that expect it to be put in simple/useful category.Well, it's a matter of taste of course, but there I intended to make almost a vanilla unit to get a feeling like the model was always there in the game, just like I noticed in the description.
Thus, I wanted it to have WC3 Dwarven details to make it a part of their 'army' like they have almost the same uniform and I was trying to use only regular and 'signature' parts of the game like another variation of light armor. At start, I wasn't even sure about the hard helmetFor me this detail makes it quite original as no workers have team-colored heads plus they don't have a flashlight
If you say it doesn't look unique enough but fits nicely then my goal is achieved![]()
It's okThat's fair, but you cannot that expect it to be put in simple/useful category.
I didn't let you edit it and upload it because I don't know you. I aslo think doing the hard work yourself is better in the long run.It's ok
That's why I asked your permission to change your Dwarven Axethrower model because for me it was a perfect example of a lore-friendly modelBut if you let me I wouldn't learn so much for sure
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True.I aslo think doing the hard work yourself is better in the long run.
That is a very honourable aim and I fully support that.True.
As a solo mapmaker I couldn't hope for custom models by requests for an unknown person like me (I've been around here for like 8 years but till now I even haven't had an acccount). I lacked some units to build up my map as it is based on different races: the units should look and perform like they were born from one tribe and they go to the same stylist, this is very important.
So, I'm here not to become a rated modeller or something but just to share some material with the community for their project just in case, because I can. An example for me is Jacouille who created Island Troll Tribes, his map is open and models, no matter what they look like, help people with the content.
Thank you!That is a very honourable aim and I fully support that.![]()
I'm using RMS as well. Hmm... Try this out, different format.Hello,
I wanted to try your model, but it didn't show up in-game. So I tried opening it with Retera Model Studio and errors are popping up instead.
So I can't make it work. Any tips ?
You should start uploading version 800 mdx then from now on.I'm using RMS as well. Hmm... Try this out, different format.
It works!I'm using RMS as well. Hmm... Try this out, different format.
Probably because the former model was broken or a format 1000 version model.It works!
I was able to load it and save it again in mdx format. I don't know why though. Thanks!