Moderator
M
Moderator
14:21, 22nd Jun 2008
Ash: It's not often you get a combination of good map and Dwarves, but when one comes along, you know it'll be a good laugh. And this one was.
Admittedly, it has it's flaws, such as the gap in the doodads at the bottom right (near the human spawn; use a pathing and line of sight blocker) the fact that the Loyalists have range and the Rebals don't and the fact that the 'secret gate' doesn't work because you haven't researched burrow.
But, apart from that the map is a good laugh. I'd like to see a few custom spells in there to make a little variation, and possibly change the hero models from the units (things can get confusing), but I enjoyed the closed, claustrophobic atmosphere that this map provided.
Sort out the few bugs to make your map a lot better, well done.
3/5 - A high 3 for a good map, I can't recommend it until the bugs are sorted out, though. Approved.
Ash: It's not often you get a combination of good map and Dwarves, but when one comes along, you know it'll be a good laugh. And this one was.
Admittedly, it has it's flaws, such as the gap in the doodads at the bottom right (near the human spawn; use a pathing and line of sight blocker) the fact that the Loyalists have range and the Rebals don't and the fact that the 'secret gate' doesn't work because you haven't researched burrow.
But, apart from that the map is a good laugh. I'd like to see a few custom spells in there to make a little variation, and possibly change the hero models from the units (things can get confusing), but I enjoyed the closed, claustrophobic atmosphere that this map provided.
Sort out the few bugs to make your map a lot better, well done.
3/5 - A high 3 for a good map, I can't recommend it until the bugs are sorted out, though. Approved.