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Triggers
Dwarfen Kingdom V1.10.w3x
Variables
Arch
Troops O
Troops Y
Troops
Win Copy
Quests
Barracks
Diplomatic
Slums
Throne
Altar
Ownership Copy 5 Copy Copy Copy
King
Troops Copy
Troops LB
Troops Teal
Win
Mine
Ownership Copy 5 Copy 2
Units Copy 5 Copy 2
Barracks
Ownership Copy 5 Copy Copy 2
Units Copy 5 Copy Copy
Gardens
Ownership Copy 5 Copy Copy
Barracks
Ownership Copy 5 Copy
Units Copy 5 Copy
Slums
Ownership Copy 5
Units Copy 5
Storage
Ownership Copy 2 Copy Copy
Air Con
Ownership Copy 2 Copy
Mansions
Ownership Copy 4
Units Copy 4
Throne Room
Ownership Copy 3
Units Copy 3
Air Con
Ownership Copy 2
Hospital
Ownership Copy
Units Copy 2
Slums
Ownership
Units
Traitor HQ
Ownership Copy 5 Copy Copy 3
Units Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Troops O
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Rebel for Player 6 (Orange) at (Position of Dwarf Leader 0037 <gen>) facing Default building facing degrees
Troops Y
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Rebel for Player 5 (Yellow) at (Position of Dwarf Leader 0036 <gen>) facing Default building facing degrees
Troops
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Rebel for Player 1 (Red) at (Position of Dwarf Arch Rebel 0035 <gen>) facing Default building facing degrees
Win Copy
Events
Unit - Dwarf Arch Rebel 0035 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Barracks
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Throne Room with the description The High Throne room of the dwarfen king, these are his private quaters and planning areas as well as back entrance for quick escapes should the situation become dire.Recruits 3 royal gaurd for the owner but only if they are a loyalist. , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Diplomatic
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Diplomatic Quaters with the description The grand room for the undercities diplomat, by using his connections the diplomat can bring in allied troops from Human nations to help whoever is in control of this area.Hires 5 Human Soldiers for the owner , using icon path ReplaceableTextures\CommandButtons\BTNCharm.blp
Slums
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Slums with the description The slums of the under city, even in the grand city of the dwarfs there are still the poor.Recruits 5 dwarfen miltia for the owner. , using icon path ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp
Throne
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Throne Room with the description The High Throne room of the dwarfen king, these are his private quaters and planning areas as well as back entrance for quick escapes should the situation become dire.Recruits 3 royal gaurd for the owner but only if they are a loyalist. , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Ownership Copy 5 Copy Copy Copy
Events
Unit - Altar 0032 <gen> Is attacked
Conditions
(Life of Altar 0032 <gen>) Less than 150.00
Actions
Unit - Change ownership of Altar 0032 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Altar 0032 <gen> to 100 %
Troops Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Loyalist for Player 2 (Blue) at (Position of Dwarf King 0034 <gen>) facing Default building facing degrees
Troops LB
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Loyalist for Player 10 (Light Blue) at (Position of Dwarf Leader 0083 <gen>) facing Default building facing degrees
Troops Teal
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 3 . Dwarf Loyalist for Player 3 (Teal) at (Position of Dwarf Leader 0075 <gen>) facing Default building facing degrees
Win
Events
Unit - Dwarf King 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Ownership Copy 5 Copy 2
Events
Unit - Mines 0031 <gen> Is attacked
Conditions
(Life of Mines 0031 <gen>) Less than 150.00
Actions
Unit - Change ownership of Mines 0031 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mines 0031 <gen> to 100 %
Units Copy 5 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Mines 0031 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 4 . Dwarf Miner for (Owner of Mines 0031 <gen>) at (Position of Mines 0031 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy 2
Events
Unit - Diplomatic Quaters 0030 <gen> Is attacked
Conditions
(Life of Diplomatic Quaters 0030 <gen>) Less than 150.00
Actions
Unit - Change ownership of Diplomatic Quaters 0030 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Diplomatic Quaters 0030 <gen> to 100 %
Units Copy 5 Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Diplomatic Quaters 0030 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 5 . Human Soldier for (Owner of Diplomatic Quaters 0030 <gen>) at (Position of Shade 0029 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy
Events
Unit - Gardens 0028 <gen> Is attacked
Conditions
(Life of Gardens 0028 <gen>) Less than 150.00
Actions
Unit - Change ownership of Gardens 0028 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Gardens 0028 <gen> to 100 %
Ownership Copy 5 Copy
Events
Unit - Barracks 0027 <gen> Is attacked
Conditions
(Life of Barracks 0027 <gen>) Less than 150.00
Actions
Unit - Change ownership of Barracks 0027 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Barracks 0027 <gen> to 100 %
Units Copy 5 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Barracks 0027 <gen>) slot status) Equal to Is playing
((Owner of Barracks 0027 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 6 . Rifleman for (Owner of Barracks 0027 <gen>) at (Position of Barracks 0027 <gen>) facing Default building facing degrees
Ownership Copy 5
Events
Unit - Research Center 0026 <gen> Is attacked
Conditions
((Owner of Slums 0012 <gen>) slot status) Equal to Is playing
(Life of Research Center 0026 <gen>) Less than 150.00
Actions
Unit - Change ownership of Research Center 0026 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Research Center 0026 <gen> to 100 %
Units Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Flame Thrower for (Owner of Research Center 0026 <gen>) at (Position of Research Center 0026 <gen>) facing Default building facing degrees
Ownership Copy 2 Copy Copy
Events
Unit - Storage 0024 <gen> Is attacked
Conditions
(Life of Storage 0024 <gen>) Less than 150.00
Actions
Unit - Change ownership of Storage 0024 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Storage 0024 <gen> to 100 %
Ownership Copy 2 Copy
Events
Unit - Great Hall 0023 <gen> Is attacked
Conditions
(Life of Great Hall 0023 <gen>) Less than 150.00
Actions
Unit - Change ownership of Great Hall 0023 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Great Hall 0023 <gen> to 100 %
Ownership Copy 4
Events
Unit - Mansions 0022 <gen> Is attacked
Conditions
(Life of Mansions 0022 <gen>) Less than 150.00
Actions
Unit - Change ownership of Mansions 0022 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mansions 0022 <gen> to 100 %
Units Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Mansions 0022 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 4 . Dwarf Noble for (Owner of Mansions 0022 <gen>) at (Position of Mansions 0022 <gen>) facing Default building facing degrees
Ownership Copy 3
Events
Unit - Throne Room 0021 <gen> Is attacked
Conditions
(Life of Throne Room 0021 <gen>) Less than 150.00
Actions
Unit - Change ownership of Throne Room 0021 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Throne Room 0021 <gen> to 100 %
Units Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of Throne Room 0021 <gen>) Equal to Player 10 (Light Blue)
(Owner of Throne Room 0021 <gen>) Equal to Player 2 (Blue)
(Owner of Throne Room 0021 <gen>) Equal to Player 3 (Teal)
((Owner of Throne Room 0021 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 3 . Royal Guard for (Owner of Throne Room 0021 <gen>) at (Position of Throne Room 0021 <gen>) facing Default building facing degrees
Ownership Copy 2
Events
Unit - Air Con Center 0020 <gen> Is attacked
Conditions
(Life of Air Con Center 0020 <gen>) Less than 150.00
Actions
Unit - Change ownership of Air Con Center 0020 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Air Con Center 0020 <gen> to 100 %
Ownership Copy
Events
Unit - Hospital 0019 <gen> Is attacked
Conditions
(Life of Hospital 0019 <gen>) Less than 150.00
Actions
Unit - Change ownership of Hospital 0019 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Hospital 0019 <gen> to 100 %
Units Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Hospital 0019 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 5 . Medic for (Owner of Hospital 0019 <gen>) at (Position of Hospital 0019 <gen>) facing Default building facing degrees
Ownership
Events
Unit - Slums 0012 <gen> Is attacked
Conditions
(Life of Slums 0012 <gen>) Less than 150.00
Actions
Unit - Change ownership of Slums 0012 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Slums 0012 <gen> to 100 %
Units
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Dwarfen Miltia for (Owner of Slums 0012 <gen>) at (Position of Slums 0012 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy 3
Events
Unit - Rebel HQ 0013 <gen> Is attacked
Conditions
(Life of Rebel HQ 0013 <gen>) Less than 150.00
Actions
Unit - Change ownership of Rebel HQ 0013 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Rebel HQ 0013 <gen> to 100 %
Units Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of Rebel HQ 0013 <gen>) Equal to Player 1 (Red)
(Owner of Rebel HQ 0013 <gen>) Equal to Player 5 (Yellow)
(Owner of Rebel HQ 0013 <gen>) Equal to Player 6 (Orange)
((Owner of Rebel HQ 0013 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 5 . Dwarf Anachist for (Owner of Rebel HQ 0013 <gen>) at (Position of Rebel HQ 0013 <gen>) facing Default building facing degrees
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