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Dummy movespeed problem.

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I feel stupid for posting so much, but knowledge is power :)

So the problem is - I set the max speed of unit in gameplay constants to 2000, then changed Dummy's movespeed to 2000 through trigger so it would move like and actual missile for a skill but the Dummy still moves slow (I can tell that this is nowhere close 2000), i even trying setting base movement speed of actual Dummy in object editor but this didnt help. So im stuck :p

Any ideas?
 

Uncle

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Aug 10, 2018
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I feel stupid for posting so much, but knowledge is power :)

So the problem is - I set the max speed of unit in gameplay constants to 2000, then changed Dummy's movespeed to 2000 through trigger so it would move like and actual missile for a skill but the Dummy still moves slow (I can tell that this is nowhere close 2000), i even trying setting base movement speed of actual Dummy in object editor but this didnt help. So im stuck :p

Any ideas?

This is the basis for most projectile systems that use dummy missiles:
  • Untitled Trigger 001
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Unit - Move (Dummy) instantly to ((Position of (Dummy)) offset by 10.00 towards (Facing of (Dummy)) degrees)
I attached a map below that has a VERY basic missile system. It will only work for 1 missile at a time but it should help you understand the concept better. If you want I could show you how to set this up so that it's MUI-which means that it would work for multiple units/players at the same time without any issues.
 

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