• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

dummy length spell setting (Ger/eng)

Status
Not open for further replies.
Level 1
Joined
Jan 20, 2019
Messages
2
Hi
I can use a little help
is about a spell
animation agree ever
it's about the duration
namely, an animation is played on the opponent
i would like to connect the animation duration to the spell ve
so spell xyz lasts 4 minutes
the animation should stay just as long

So it's about the duration of the dummies, how long they stay

excuse my bad English
Google translator

spell upload


ger
Hi
ich kann ein bischen hilfe gebrauchen
geht um eine spell
animation stimmen schonmal
es geht um die dauer
und zwar wird auf den gegner eine animation gespielt
ich würde gerne die annimation dauer mit dem spell vebinden
also spell xyz hat 4 minuten dauer
die animation soll genau so lange bleiben

geht also um die dauer der dummys wie lange sie bleiben




my spell upload
 
Level 4
Joined
Dec 21, 2019
Messages
51
Hello there,

The created footman gets a 60 sec. expiration timer. Wich means it will die after the time ran out.
  • Unit - Create 1 Fußsoldat for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
  • Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
You can add a timer if the animation doesnt run long enough, and order to recast when the timer runs out. Create a new trigger with event timer runs out, order UNIT X to cast Y on UNIT Z.(use array when you create a timer or assign a unit, so you have it for every player, in case theres more than 1.


For your translation problem: Try using DeepL for good quality translations. Your german wasnt correct either, please Consider writing full correct sentences so a user that wants to help will feel respected.

Best,
Meat
 
Level 1
Joined
Jan 20, 2019
Messages
2
the spell has several levels and the duration changes depending on the level

the animation should disappear after the spell is finished or stay as long as the spell is finished

means the timer should be taken over by the ability

of course you can adjust both to each other

so spell lvl 1 has 1 minute
and in the trigger editor then set the time lvl of the spell and the time

but this is cumbersome
or do I think too complicated ?

sry am a bloody beginner


<->
der spell hat mehrere stuffen und die dauer verändert sich je nach stuffe

die animation soll nach ablauf des spells verschwinden bzw so lange bleiben

heißt der timer soll von der fähigkeit übernohmen werden

man kann natürlich beides auf einander anpassen

also spell lvl 1 hat 1 minute
und im auslöser editor dann die zeit setzen lvl von dem spell und die zeit

was aber umständlich ist
oder denke ich zu kompliziert ?

sry bin ein bluttiger anfänger
 
Status
Not open for further replies.
Top