Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
So I'm using an approach that allows me changing textures on a model via animations. In the first animation, the models use texture 1; in the second animation, they use texture 2.
Texture 2, however, does not exist in the game imports for technical reasons (they exist in an external folder).
The models should actually display fine in their default state 1 (as the first texture exists and only the second doesn't); however, this is not the case. Despite not playing the second animation; the models only show green boxes. Can this somehow be avoided?
Is it possible to, for example, use a faketexture created via the Preload bug to allow the model to load properly?
Texture 2, however, does not exist in the game imports for technical reasons (they exist in an external folder).
The models should actually display fine in their default state 1 (as the first texture exists and only the second doesn't); however, this is not the case. Despite not playing the second animation; the models only show green boxes. Can this somehow be avoided?
Is it possible to, for example, use a faketexture created via the Preload bug to allow the model to load properly?