- Joined
- Jan 15, 2023
- Messages
- 61
Crimson Prophecies - Campaign Series
A few things. On the newest Warcraft 3 Editor is there a way to disable Hardcoded Combat AI (Engine-Level), not AI Script level logic.
Example, I (User) control Player 13 and want to set Player 10 (Computer) to also be controllable by me.
Already imported an "empty AI Script" that does nothing to Player 10
Only thing remaining is that those units still cast autocast abilities despite me turning them off and actives (like frost nova) if there are enough enemy units close to each other.
Questions
Do I need a periodic trigger that runs every 0,5s and disables abilities in a sense to "take control" of Hardcoded Combat AI, if so, how would that work/look like?
Is there a more elegant way to do this?
Example, I (User) control Player 13 and want to set Player 10 (Computer) to also be controllable by me.
Already imported an "empty AI Script" that does nothing to Player 10
-
AI - Ignore the guard position of all Player 10 (Light Blue) units
Only thing remaining is that those units still cast autocast abilities despite me turning them off and actives (like frost nova) if there are enough enemy units close to each other.
Questions
Do I need a periodic trigger that runs every 0,5s and disables abilities in a sense to "take control" of Hardcoded Combat AI, if so, how would that work/look like?
Is there a more elegant way to do this?




