Full Review Emerges
The map feels actually like any Blizzard map, there's nothing new or whatsoever, just a standard melee. It's neat, symmetrical and most of all fun to play. There's plenty of trees here and there, the doodad are well sychronized.
Just some few notes though:
*Most of the item drops are decent but others are somewhat bugged, take the Razormane Chieftain for example, its current item drop is set to Level 7 - Miscellaneous which would ultimately drop nothing since the there are no level 7 miscellaneous, try fixing that with Any Level - Artifact, this way it'll give you better variety of artifact drop and the most important is that it doesn't cause bugs.
*Expansion goldmine is on a symmetric position but creep camps are rather imbalance, try making both goldmines have same creep power within it.
*Try making cliffs around the map, trees-only within the outline could cause an awkward result when workers chopped down the entire wood lane. If you think the cliffs are somewhat big and occupies too much space, try extending your map boundaries by going to Map Properties>Size and Camera Bounds and try modifying it, extend both length and width with counted 2 or 3 buttons symmetrically.
*Terrain feels a bit narrow, especially on the tavern site, doodads tend to block full access to passing troops, notably near the Goblin Merchant.
Decent melee map, and it makes me happy that people are still playing melee.
3/5