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drops

Discussion in 'Gaias Retaliation ORPG' started by kevs926, Dec 14, 2014.

  1. kevs926

    kevs926

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    feels like the drop rates are too high, and players got maxxed out so fast and now, so few are playing.

    how many strongest boss kills u think is necessary to drop the gear u need?

    if u ask me, 100x kill the strongest boss is a fine number to get ur char maxxed. Right now, feels like less than 15 strongest boss kills and ur fully equipped already.
     
  2. BoxOfFaith

    BoxOfFaith

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    The current max gear is meant to be quick to obtain. Its just world bosses. They're meant to be quickly farmed to get some decent gear before progressing to the next areas.

    When we actually get D4 to run the time it takes to "max" gear our characters will be much much longer.
     
  3. kevs926

    kevs926

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    okkz i got it.
     
  4. Zwiebelchen

    Zwiebelchen

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    I don't like pointless grinds. This is not a korean mmo.
     
  5. Malygos10

    Malygos10

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    Totally agree with zwieb, i hate games where you gotta grind countless times to even get one piece of gear, just sucks all the fun out of it and will cause players to give up
     
  6. wowhunter

    wowhunter

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    Legendaries are really grindy ._.
     
  7. filaretos

    filaretos

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    they are legendaries they are supposed too be grindy
     
  8. Shamu

    Shamu

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    low dropchance means that someone is going to get screwed ridiculously hard. Don't, please. Having a questline that takes a bit is ok, since you can actually see your progress and you know that you'll get what you want in the end, but a low dropchance is just cruel.
     
  9. kevs926

    kevs926

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    i never said low drop chance..i said 100 boss kills

    i never really liked low drop chance. i believe all drops should be 100% chance. The point is, you make it a recipe. So you can see progress, at least.
     
  10. Shamu

    Shamu

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    I'm pretty sure by saying that the droprates are too high right now you imply that you want lower droprates. And having to kill the same boss 100 times is seriously boring. If you don't want people to be maxed on gear so fast, you should solve that with hardmodes and questlines, not low droprates.


    having a boss drop the entire loottable every time will make looting very tedious. If they are all recipes, then at least make the boss drop the reagent and have a vendor sell the recipe. Nobody wants to kill a boss and get a recipe, then grind mats, then get an item some time later, completely seperated from the actual content where the item could have dropped, if it hadn't been a recipe.
     
  11. Malygos10

    Malygos10

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    I remember farming that green well crafted harness armor (can't believe that I can still remember the name lol) for squire for hours on end from those lvl 21 gnolls. The wall has a higher drop chance cause it drops on crows, gnolls and ogres, but it was pretty tedious farming that so you can have the best gear for the class quest. Not to mention that green helmet that drops from lvl 12 gnolls
     
  12. kevs926

    kevs926

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    the ogre cave is like a pointless grind for spells. strong boss kills are fun, weak boss kills are pointless indeed.