Draenei Hero Archer plus mounted version (AoW)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a Draenei Hero Archer that we are going to use for our Project:

"Age of Warcraft".

Currently we have 17 playable factions.
  1. Humans of Lordaeron
  2. Scarlet Crusade
  3. High Elves (Quel'dorei)
  4. Blood Elves (Sin'dorei)
  5. Dwarfs of Ironforge
  6. Draenei
  7. Draenei Broken
  8. Orcish Horde
  9. Fel Orcs
  10. Trolls
  11. Tauren
  12. Centaurs
  13. Burning Legion
  14. Undead
  15. Night Elves (Kal'dorei)
  16. Naga
  17. Nerubian

We will put more factions in the future as we currently polishing the already playable factions.
The project will recreate the current campaign. Some of the ordinary custom maps will have our factions and we will create notable Battles, like the Siege of Silvermoon and the Siege of Stormwind. Soon we will create a page for the project.

Co-Creator Darious
For more info contact me.

tools that was used to make these models:
Retera's Model Studio
Photoshop
CASC Explorer
MdlVis 1.41
Jm2converter

Original Model from Blizzard.


If you want to edit the model contact me and if you use it credit us ;).
Stay Tuned!
Previews
Contents

Draenei archer hero mounted (Model)

Draenei archer hero portrait (Model)

Draenei Hero Archer (Model)

icon (Icon)

It looks great. Although the face appears to be bleak in some animations, it looks good overall and you won't notice it when you play. But what I would draw your attention to is the selection of her torso. Due to the fact that the belt seems to be a simple belt (without a central element), her clothes merge both from the top and from the bottom, which creates a bad perception. I would suggest adding a round badge in the middle of the belt. (I thought about whether her tabard would fit, but I think I would require unnecessary things from you) Another thing I would advise you to do is a cloak. It doesn't have to be long and wide like a night elf archer, but such a small detail in a cloak can do well. You can make the cloak on one side only, or not at all. I just think it would be a good idea, but maybe it just seems to me, and I'm wrong.

You guys are showing good results in this direction. I am always pleased with your work, and I hope you will delight us with them in the future. Hope to see these guys from behind as soon as possible. By the way about them. It seems their shoulders are not wide enough. And the shoulder pads are small. Because of this, the draenei, powerful in nature, look like withered dead. (although maybe this was the idea)
 
I agree with @Land Eater, the trousers and the chest are way too similar and a badge in the middle of the belt would improve the model substantially (maybe something pink, similar to the bow?)

Also, something that would make the model twice as good is if the crystals of the bow had a global animation, where they moved slightly (especially those that are floating).

I'll mod it tomorrow, good job from what I've seen
 
It looks great. Although the face appears to be bleak in some animations, it looks good overall and you won't notice it when you play. But what I would draw your attention to is the selection of her torso. Due to the fact that the belt seems to be a simple belt (without a central element), her clothes merge both from the top and from the bottom, which creates a bad perception. I would suggest adding a round badge in the middle of the belt. (I thought about whether her tabard would fit, but I think I would require unnecessary things from you) Another thing I would advise you to do is a cloak. It doesn't have to be long and wide like a night elf archer, but such a small detail in a cloak can do well. You can make the cloak on one side only, or not at all. I just think it would be a good idea, but maybe it just seems to me, and I'm wrong.

You guys are showing good results in this direction. I am always pleased with your work, and I hope you will delight us with them in the future. Hope to see these guys from behind as soon as possible. By the way about them. It seems their shoulders are not wide enough. And the shoulder pads are small. Because of this, the draenei, powerful in nature, look like withered dead. (although maybe this was the idea)
Thanks, I had a cloak in mind and a mini one to boot in although I feared that it was too much, but if you also think that it is needed then that means that my first thoughts on this model was to the point. As for the belt you are right and coming this week I will update her. As for the normal archers I will upload them soon, they only need a couple of tweaks.😉



I agree with @Land Eater, the trousers and the chest are way too similar and a badge in the middle of the belt would improve the model substantially (maybe something pink, similar to the bow)
Also, something that would make the model twice as good is if the crystals of the bow had a global animation, where they moved slightly (especially those that are floating).

I'll mod it tomorrow, good job from what I've seen
Thanks. I have some parts in mind for the belt which will fit with the bow too. I will also add animation to the crystals of the bow and diversify the lower part of the model a bit more.
 
Last edited:
update 1:

-added motion to the crystals of the bow
-added buckle to the belt
-now the legs are a bit more diverse than the torso yet the scale armor is there so that it's not like it's a different set.


the cape is a bit tricky because the Attack animation takes the arrow from the place of the cape and it's a bit difficult to make at the moment. I may include one later on.
 
update 1:

-added motion to the crystals of the bow
-added buckle to the belt
-now the legs are a bit more diverse than the torso yet the scale armor is there so that it's not like it's a different set.


the cape is a bit tricky because the Attack animation takes the arrow from the place of the cape and it's a bit difficult to make at the moment. I may include one later on.
you can add the motion of the crystals as global animations, as they only move in stand 1 and stand 2 (way easier than animating them in every single animation), currently, there are some animations where the bow is still.

The legs now look way better, good job
 
you can add the motion of the crystals as global animations, as they only move in stand 1 and stand 2 (way easier than animating them in every single animation), currently, there are some animations where the bow is still.

The legs now look way better, good job
Thanks, the global sequence is good but it's easier for me to just add movements to some frames, currently stand 1, stand 2, and walk 1 have the movements of the crystals as they last a bit longer than the attack animation although if you think that it's better then i will also add the animation to to the rest of the animations.
 
Thanks, the global sequence is good but it's easier for me to just add movements to some frames, currently stand 1, stand 2, and walk 1 have the movements of the crystals as they last a bit longer than the attack animation although if you think that it's better then i will also add the animation to to the rest of the animations.
Except on Decay animations, I think some movement would look nice in all anims, yeah. In the attack anim, you can make them stretch further or spin faster as well, since you are not going with the global sequence (I usually do single animations as well, they give the model more character.)
 
Awesome new model for the Draenei roster, adds a lot of freshness to the usual Warcraft models.

Only thing that bother me a little is that her silhouette ingame is really "sharp", I don't really know how to say it better.
 
Friend, a question, because when I load the model everything is correct with the routes, everything is fine when I test the map, but when I save the map, the model is already in my edited map, and I want to re-enter said map, it no longer opens or gives errors.
 
Friend, a question, because when I load the model everything is correct with the routes, everything is fine when I test the map, but when I save the map, the model is already in my edited map, and I want to re-enter said map, it no longer opens or gives errors.
I tested the model on a blank map after saving it, and it works fine. I've attached the map I used so you can test it yourself. However, you’ll need version 2.0.3 for it to work properly.
The issue on your end might be caused by another model or because you’ve exceeded the map's maximum file size limit.
 

Attachments

I tested the model on a blank map after saving it, and it works fine. I've attached the map I used so you can test it yourself. However, you’ll need version 2.0.3 for it to work properly.
The issue on your end might be caused by another model or because you’ve exceeded the map's maximum file size limit.
I just tried and your map file does work correctly for me. So I wanted to do a test: I saved that same map that you gave me again by creating another file, but when I tried to open that new file, it didn't work for me 😔.

Therefore, I don't think it's a problem with accessories or the file weight limit, since your file is even heavier than mine. You told me that it could be due to the version of the game, but I have the original Reforged, so I suppose I am up to date with the version, and I have verified it and if it is correct with the version you mention, "2.0.3".

Could the way my "World Editor" saves the map have something to do with it? Do you think you could help me, please? Or if you know where in the program to configure map saving, I would greatly appreciate the guidance.

Additional: And as an additional comment, your Warcraft 3D models are very good, success, the game that does not die.
 
I just tried and your map file does work correctly for me. So I wanted to do a test: I saved that same map that you gave me again by creating another file, but when I tried to open that new file, it didn't work for me 😔.

Therefore, I don't think it's a problem with accessories or the file weight limit, since your file is even heavier than mine. You told me that it could be due to the version of the game, but I have the original Reforged, so I suppose I am up to date with the version, and I have verified it and if it is correct with the version you mention, "2.0.3".

Could the way my "World Editor" saves the map have something to do with it? Do you think you could help me, please? Or if you know where in the program to configure map saving, I would greatly appreciate the guidance.

Additional: And as an additional comment, your Warcraft 3D models are very good, success, the game that does not die.
The only reason I can think of is that your editor may have become corrupted. You might need to reinstall the game entirely to fix the issue.
 
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