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hey guys.. i hav dl a skin for my model and i applied it to my bloodmage model.. but i also wan to remain the original bloodmage model.. wad shuld i do so that i can have the original model and the applied skin model?
you export the bloodmage model from the mpq (war3x.mpq I think), then convert it to mdl, change the path of the texture, then convert back to mdx and import both the modified model and the custom texture. Make sure you set the path of your imported texture to the path you changed in the mdl.
Ok, here's the explanation:
You go to Tools section. Here you find various 3rd party tools.
I'll need the following tools: an MPQ application (to export the bloodmage model). For example: This one.
Next, I'll need a program that can convert .mdx into .mdl and back. I believe I used this one, although it's a bit buggy...
Here's what I do. After downloading PowerMPQ (the mpq application), I run the program and open "war3x.mpq" in the warcraft III directory. Next I go to Units, Human, HeroBloodElf. In this folder you find 4 files: BloodElfBall.mdx ; HeroBloodElf.mdx ; HeroBloodElf_Portrait ; etc.
You right click on HeroBloodElf.mdx and HeroBloodelf_portrait.mdx and you click "export". now you export them to a folder on your computer (I usually use desktop cause they're only temporary). Next, you open the other program to convert mdx into mdl. So that's what you do: you convert HeroBloodElf.mdx into HeroBloodElf.mdl. Now you open both with NOTEPAD. you'll find a wall of text. You need to scroll down a bit (not much) until you find this:
This lists the textures used by the model. You must change the path of
Image "Textures\Hero_BloodElf.blp"
into
Image "Textures\Hero_BloodElf2.blp"
Do the same for HeroBloodElf_Portrait.mdl and save ofcourse. Next you use the same program to convert them back to .mdx
Now you download your skin and import the skin and the 2 modified .mdx files into your map. You change the path of the downloaded skin to "Textures\Hero_BloodElf2.blp" and it should work.
If it's not working, I've attached the modified files here.
You could also use Magos's Model Editor. Then you just have to open the model from the MPQ, import a texture from the MPQ into it and then set the model to use the Textures, and then Save As.
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