- Joined
- Oct 2, 2011
- Messages
- 2,490
Hi!
If a unit has two custom abilities with the same ability as base, (Wind Walk 1 and Wind Walk 2, for example) is it possible to prevent both abilities from activating upon activating one of them?
What I'm searching for here is abilities that starts its effect and cooldown immidieatly after cast (berserk, wind walk, divine shield etc.), so channel is not an option, unless, of course, it is possible to make channel instant-cast.
For Clarity:
I have a unit that uses a custom movement system.
Not instant abilites activate as it moves, but does not starts an effect or cooldown.
Effect is not important since that can be handled with triggers, but the cooldown is.
Thanks in advance!
If a unit has two custom abilities with the same ability as base, (Wind Walk 1 and Wind Walk 2, for example) is it possible to prevent both abilities from activating upon activating one of them?
What I'm searching for here is abilities that starts its effect and cooldown immidieatly after cast (berserk, wind walk, divine shield etc.), so channel is not an option, unless, of course, it is possible to make channel instant-cast.
For Clarity:
I have a unit that uses a custom movement system.
Not instant abilites activate as it moves, but does not starts an effect or cooldown.
Effect is not important since that can be handled with triggers, but the cooldown is.
Thanks in advance!