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I guess just trying to figre out this trigger to reverse it as u say
Unit - Cause DT_Dealers[DT_Integers[3]] to damage DT_Targets[DT_Integers[3]], dealing DT_DamagePerInterval[DT_Integers[3]] damage of attack type DT_Attacktype[DT_Integers[3]] and damage type DT_DamageTypes[DT_Integers[3]]
Just make the damage negative... duh... but make sure that you set attack type to something that deals full damage on any armor (Chaos will do if you don't modify the tables) and then use Divine as damage type so that the heal won't get affected by armor...
I don't know about vJASS, but this is easy to implement in GUI:
1, create 2 spell
- an empty_spell allow you cast on target
- a real spell that give X hp regeneration
2, write trigger :
- when empty_spell is casted on target:
--- healing x hp based on its primary attribute ( need write some code to do calculation)
--- add regeneration to target unit
--- if your regeneration spell do not have duration, try work out how to remove this regeneration after Y- seconds
and huan its much more harder than that lol. I'm not making it vJass but GUI at the moment. i get the spell idea but scripting it seems tobe more chanlleneging than i thought
Idk i followed hives guide of DL JGNP. then inputting the 3 files by replacing them in the folder then check off the following stuff. But still it seems to crash. Anyone care to transfer me what they have for files?
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