- Joined
- Mar 17, 2012
- Messages
- 582
Hi there! Guys help me please, my brain is sleeping!
I can't get how to do this thing!(
I can't get how to do this thing!(
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Boots Forbid
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Events
- Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Boots of Fortification
- (Item-type of (Item being manipulated)) Equal to Boots of Resistance
- (Item-type of (Item being manipulated)) Equal to Ward Boots
- (Item-type of (Item being manipulated)) Equal to Power Treads
- (Item-type of (Item being manipulated)) Equal to Power Treads
- (Item-type of (Item being manipulated)) Equal to Power Treads
- (Item-type of (Item being manipulated)) Equal to Dash Boots
- (Item-type of (Item being manipulated)) Equal to Boots of Travel
- (Item-type of (Item being manipulated)) Equal to Boots of Stamina
- (Item-type of (Item being manipulated)) Equal to Arcane Boots
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Conditions
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Or - Any (Conditions) are true
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Conditions
- ((Triggering unit) has an item of type Boots of Fortification) Equal to True
- ((Triggering unit) has an item of type Boots of Resistance) Equal to True
- ((Triggering unit) has an item of type Ward Boots) Equal to True
- ((Triggering unit) has an item of type Power Treads) Equal to True
- ((Triggering unit) has an item of type Power Treads) Equal to True
- ((Triggering unit) has an item of type Power Treads) Equal to True
- ((Triggering unit) has an item of type Dash Boots) Equal to True
- ((Triggering unit) has an item of type Boots of Travel) Equal to True
- ((Triggering unit) has an item of type Boots of Stamina) Equal to True
- ((Triggering unit) has an item of type Arcane Boots) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Game - Display to (All allies of (Owner of (Triggering unit))) for 5.00 seconds the text: |cffffcc00You are o...
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events