- Joined
- May 26, 2010
- Messages
- 210
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House 1
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Events
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Unit - A unit Sells an item (from shop)
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Conditions
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(Item-type of (Sold Item)) Equal to |cffffcc00Buy House|r
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(Selling unit) Equal to Home Dealership [House] 0003 <gen>
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Actions
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Item - Remove (Sold Item)
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Hero - Create Key and give it to (Buying unit)
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Set Key[1] = (Last created item)
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Unit - Hide Home Dealership [House] 0003 <gen>
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House 1 Key
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Events
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Unit - A unit Uses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Key
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item being manipulated) Equal to Key[1]
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Target destructible of ability being cast) Equal to Door (Horizontal) 0315 <gen>
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Then - Actions
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Destructible - Open Door (Horizontal) 0315 <gen>
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Else - Actions
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Else - Actions
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