- Joined
- Dec 8, 2008
- Messages
- 65
I was wondering how it is possible to make your doodads go transparant whenever a unit is nearby. Ill take GUI or JASS whichever. Or just a hint on how it can be done.
Which leaks and doesn't give transparency, but comepltly hides it, which is kind of useless.The only thing i can come up with is somthing like this
Untitled Trigger 001
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Destructible - Pick every destructible within 1000.00 of (Position of (Picked unit)) and do (Destructible - Show (Picked destructible))
Destructible - Pick every destructible within 300.00 of (Position of (Picked unit)) and do (Destructible - Hide (Picked destructible))
I read it. So?I was wondering how it is possible to make your doodads go transparant whenever a unit is nearby. Ill take GUI or JASS whichever. Or just a hint on how it can be done.
...You seem to know (or pretend to know) facts about what the OP wants that he hasn't stated in this thread.
6kb is the shadow thing, or how do you get that number?Note that he didn't mention how many types of destructables he wished (unless he spoke with you in private?). Importing some models is far better performance-wise than replacing them with units. 6kB per model isn't much.
No, its basicly that his system doesn't work for its own and needs a model, which is really bad, because its not useful for the guys which need it, because they mostly can't edit models as good as they got to.And how does it matter how many people used a system or not? Different systems fills different needs. Your systems aren't any popular either. So by your logic they suck as well?
Anachron said:it will just change the model. Thus, its trick can't be used for him.
Anachron said:Thus, I said it isn't makeable with that system, because it basicly changes the model, not the destructable.
6kb is the shadow thing, or how do you get that number?
No, its basicly that his system doesn't work for its own and needs a model, which is really bad, because its not useful for the guys which need it, because they mostly can't edit models as good as they got to.
Nope, wc3 hasn't.
That has nothing to do with transparency, has it?Cinematic - Disable occlusion for (All players)
That has nothing to do with transparency, has it?
Does it work? I never got it to work. And I never used it. I also haven't seen anyone using it.When occlusion is enabled, trees that block vision of units become transparent.
Does it work? I never got it to work.
however it does not work (or I am using it wrong....I'll make some tests about it)
Cinematic - Enable occlusion for (All players)
Cinematic - Disable occlusion for (All players)
edit: you can enable occlusion under "options - video - occlusion" but it does not work either
edit2: to stupid to get it to work (dunno if it's me or the function but it does not work)
And I never used it. I also haven't seen anyone using it.
Also what are trees blocking vision? Trees that are infront of units in the current angle?
Trees that are higher than units?
And what vision?
Art - Occluder Height
If units/buildings/heroes have their occluder height set to a non-zero value, they will cause other nearby units/buildings/heroes to have their lines of sight obstructed by their presence. Flying units/heroes do not suffer from this effect.