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Doodad Transparrancy

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The only thing i can come up with is somthing like this

  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Destructible - Pick every destructible within 1000.00 of (Position of (Picked unit)) and do (Destructible - Show (Picked destructible))
          • Destructible - Pick every destructible within 300.00 of (Position of (Picked unit)) and do (Destructible - Hide (Picked destructible))
 
The only thing i can come up with is somthing like this

  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Destructible - Pick every destructible within 1000.00 of (Position of (Picked unit)) and do (Destructible - Show (Picked destructible))
          • Destructible - Pick every destructible within 300.00 of (Position of (Picked unit)) and do (Destructible - Hide (Picked destructible))
Which leaks and doesn't give transparency, but comepltly hides it, which is kind of useless.
 
Level 6
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May 19, 2004
Messages
267
He was asking how to make doodads/destructables transparent when walking near them, this does exactly that.
Please read what the system does before you comment.
 
I was wondering how it is possible to make your doodads go transparant whenever a unit is nearby. Ill take GUI or JASS whichever. Or just a hint on how it can be done.
I read it. So?

And what you posted is for me, well, just a joke,... Changing the model is actually not a system, because its based on models, and systems never should be that.

And I already said, that unless he uses units, its not possible, and I think remaking every model he used can't be done, so I guess I didn't linked him to that system, because it is, imho, a real big failure.
 
Level 6
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Messages
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Just let the OP decide if he finds use for it or not. Whether you like the solution or not doesn't matter, unless you had a better one. But you haven't mentioned one so I'll assume not.
 
Because there is no solution for this, except using units instead.

The system you posted will not help him, because actually it does NOT fade them, it will just change the model. Thus, its trick can't be used for him.

I don't want to argue,.. so we should stop here.

And actually, who used that system anyway? A hand full of people on world, maybe,...
 
He didn't said he only wants to fade trees, he said doodads / destructables when you come in range. Thus, I said it isn't makeable with that system, because it basicly changes the model, not the destructable.

There are many doodads right now, for example in RPGs, there are columns, Archways, Trees, big Statues, or whatever you can think of.

Sorry if it sounded rude, but that system is kind of useless for him.
 
Level 6
Joined
May 19, 2004
Messages
267
You seem to know (or pretend to know) facts about what the OP wants that he hasn't stated in this thread.

Note that he didn't mention how many types of destructables he wished (unless he spoke with you in private?). Importing some models is far better performance-wise than replacing them with units. 6kB per model isn't much.

And how does it matter how many people used a system or not? Different systems fills different needs. Your systems aren't any popular either. So by your logic they suck as well?

If the OP has space to spare for some extra models, or if replacing them with units works better for him doesn't really matter. But saying that other solutions then the one you suggested are worthless doesn't help anyone.
 
You seem to know (or pretend to know) facts about what the OP wants that he hasn't stated in this thread.
...

Note that he didn't mention how many types of destructables he wished (unless he spoke with you in private?). Importing some models is far better performance-wise than replacing them with units. 6kB per model isn't much.
6kb is the shadow thing, or how do you get that number?

And how does it matter how many people used a system or not? Different systems fills different needs. Your systems aren't any popular either. So by your logic they suck as well?
No, its basicly that his system doesn't work for its own and needs a model, which is really bad, because its not useful for the guys which need it, because they mostly can't edit models as good as they got to.
 
Level 6
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Messages
267
Anachron said:
it will just change the model. Thus, its trick can't be used for him.
Anachron said:
Thus, I said it isn't makeable with that system, because it basicly changes the model, not the destructable.

He never stated anything about this.

6kb is the shadow thing, or how do you get that number?

6kB is the size of the edited tree model in that system.

No, its basicly that his system doesn't work for its own and needs a model, which is really bad, because its not useful for the guys which need it, because they mostly can't edit models as good as they got to.

Again, that just a guess. Even if the OP are incapable of editing himself (which he should be by looking at how Bibendus did it), there are numerous people on this site which could help him. It's just a minor model edit.
 
Nope, wc3 hasn't.

  • Cinematic - Enable occlusion for (All players)
  • Cinematic - Disable occlusion for (All players)
however it does not work (or I am using it wrong....I'll make some tests about it)

edit: you can enable occlusion under "options - video - occlusion" but it does not work either
edit2: to stupid to get it to work (dunno if it's me or the function but it does not work)
 
Last edited:
That has nothing to do with transparency, has it?

no of cause it does not....I'm just trying to be funny :plol:

attachment.php

however I'm not sure on what the "vision of a unit" is
 

Attachments

  • occlusion.JPG
    occlusion.JPG
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When occlusion is enabled, trees that block vision of units become transparent.
Does it work? I never got it to work. And I never used it. I also haven't seen anyone using it.

Also what are trees blocking vision? Trees that are infront of units in the current angle?
Trees that are higher than units?

And what vision?
 
Does it work? I never got it to work.

  • Cinematic - Enable occlusion for (All players)
  • Cinematic - Disable occlusion for (All players)
however it does not work (or I am using it wrong....I'll make some tests about it)

edit: you can enable occlusion under "options - video - occlusion" but it does not work either
edit2: to stupid to get it to work (dunno if it's me or the function but it does not work)

And I never used it. I also haven't seen anyone using it.

I never saw you either

Also what are trees blocking vision? Trees that are infront of units in the current angle?
Trees that are higher than units?

And what vision?

how should I know? and I never remarked that I knew it
 
Level 6
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Messages
267
Art - Occluder Height
If units/buildings/heroes have their occluder height set to a non-zero value, they will cause other nearby units/buildings/heroes to have their lines of sight obstructed by their presence. Flying units/heroes do not suffer from this effect.

Seems to have the same effect on destructibles.
Disabling/Enabling it ingame didn't seem to have any effect though.
 
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